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Time of Ages Maps (Updated: March 2021)
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<blockquote data-quote="Knightfall" data-source="post: 1841203" data-attributes="member: 2012"><p><strong>NEW MAP: Continent of Malecade</strong></p><p></p><p><span style="color: YellowGreen"><strong>MALECADE</strong></span></p><p>Ok, this is my first continental map for Time of Ages. Malecade is the main campaign area. It is dominated by huge steam metropolis's on its coasts, while the interior is a region known as the Wildlands.</p><p></p><p>The Steam Cities of Da’aphet, Eld, Eondor, Forester, Gravenhague, Heath’s City, Mathere, Shuuvan, and Vecar are the major centers of 'steamwork' civilization on the continent. (No city symbols are on this map as it's at too large a scale.) The other cities and towns of Malecade run more towards standard medeval society but are either under the protection of a Steam City or its citizens consider steam technology to go against the natural order of the world.</p><p></p><p>The magical, isolated communities of the Wildlands outlaw steam technology for the most part. Regardless, steamwork gear has a tendency to malfunction if used in the Wildlands. Traditional magic is enhanced in the Wildlands.</p><p></p><p>The Wildlands don't have a true border, but you'll know when you've crossed into it. The land comes alive of its own accord and is said to be connected to the souls of the first three races of the Ethma'rieluna, or Children of the World. (The races known as the Teres, Tigé, and Trooda. More on them later.)</p><p></p><p><strong>Biacc</strong> is a island state of minotaurs, who are both noble and savage. They limit their use of steam technology to weaponry and armor as they find other uses for steamworks to be a waste of resources.</p><p></p><p><strong>Nogard</strong> is part of a group of islands that has its roots in barbaric culture. Steam technology is considered taboo here, although it works fine if brought to the island.</p><p></p><p><strong>Champagne</strong> is one of the mysterious islands of Rielun. It doesn't appear to have intelligent life but often tales are told of strange fogs, mysterious lights, and the sound of music and laughter echoing across the Northern Strait. Most believe the island is haunted or controlled by fey.</p><p></p><p>The <strong>Isles of the South</strong> often pay homage to the rulers of the Southern Colonies of Malecade. They are infested with pirates and the Sermath'kah (evil sea-faring goblinoids). The Southern Colonies are those cities, towns, and villages that pay homage to the Lords of Forester. The Steam City of Forester sits on the Tehin River on the Coast of Chuol and its citizens are said to use dark magic and drink the blood of their dead, and whle these are just rumors, it is known that the denizens of the Isles of the South do practice evil magic and the many goblinoid tribes are cannibals.</p><p></p><p>Cheers! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>KF72</p><p></p><p style="text-align: center">[ATTACH=full]17133[/ATTACH]</p><p></p><p>[URL unfurl="true"]https://sjgwbyknightfall.wordpress.com/2015/01/24/malecade/[/URL]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1841203, member: 2012"] [B]NEW MAP: Continent of Malecade[/B] [COLOR=YellowGreen][B]MALECADE[/B][/COLOR] Ok, this is my first continental map for Time of Ages. Malecade is the main campaign area. It is dominated by huge steam metropolis's on its coasts, while the interior is a region known as the Wildlands. The Steam Cities of Da’aphet, Eld, Eondor, Forester, Gravenhague, Heath’s City, Mathere, Shuuvan, and Vecar are the major centers of 'steamwork' civilization on the continent. (No city symbols are on this map as it's at too large a scale.) The other cities and towns of Malecade run more towards standard medeval society but are either under the protection of a Steam City or its citizens consider steam technology to go against the natural order of the world. The magical, isolated communities of the Wildlands outlaw steam technology for the most part. Regardless, steamwork gear has a tendency to malfunction if used in the Wildlands. Traditional magic is enhanced in the Wildlands. The Wildlands don't have a true border, but you'll know when you've crossed into it. The land comes alive of its own accord and is said to be connected to the souls of the first three races of the Ethma'rieluna, or Children of the World. (The races known as the Teres, Tigé, and Trooda. More on them later.) [B]Biacc[/B] is a island state of minotaurs, who are both noble and savage. They limit their use of steam technology to weaponry and armor as they find other uses for steamworks to be a waste of resources. [B]Nogard[/B] is part of a group of islands that has its roots in barbaric culture. Steam technology is considered taboo here, although it works fine if brought to the island. [B]Champagne[/B] is one of the mysterious islands of Rielun. It doesn't appear to have intelligent life but often tales are told of strange fogs, mysterious lights, and the sound of music and laughter echoing across the Northern Strait. Most believe the island is haunted or controlled by fey. The [B]Isles of the South[/B] often pay homage to the rulers of the Southern Colonies of Malecade. They are infested with pirates and the Sermath'kah (evil sea-faring goblinoids). The Southern Colonies are those cities, towns, and villages that pay homage to the Lords of Forester. The Steam City of Forester sits on the Tehin River on the Coast of Chuol and its citizens are said to use dark magic and drink the blood of their dead, and whle these are just rumors, it is known that the denizens of the Isles of the South do practice evil magic and the many goblinoid tribes are cannibals. Cheers! :D KF72 [CENTER][ATTACH type="full" alt="Malecade.jpg"]17133[/ATTACH][/CENTER] [URL unfurl="true"]https://sjgwbyknightfall.wordpress.com/2015/01/24/malecade/[/URL] [/QUOTE]
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