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Time of Ages | Steampunk Spelljammer (UPDATED: March 2021)
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<blockquote data-quote="Knightfall" data-source="post: 5424389" data-attributes="member: 2012"><p><strong><span style="color: YellowGreen">TROODA</span></strong></p><p><strong>Medium Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 2d8+4 (13 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 50 ft. (10 squares)</p><p><strong>Armor Class:</strong> 15 (+2 Dex, +3 natural), touch 12, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +2/+2</p><p><strong>Attack:</strong> Claw +5 melee (1d2/x2) or club +2 melee (1d6/x2) or shortbow +5 ranged (1d6/x3)</p><p><strong>Full Attack:</strong> 2 claws +5 melee (1d2/x2) or club +2 melee (1d6/x2) or shortbow +5 ranged (1d6/x3) or 2 claws +5 melee (1d2/x2) and bite +0 melee (1d6/x2)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., low-light vision, scent</p><p><strong>Saves:</strong> Fort +2, Ref +6, Will +5</p><p><strong>Abilities:</strong> Str 11 (+0), Dex 17 (+3), Con 15 (+2), Int 11 (+0), Wis 14 (+2), Cha 14 (+2)</p><p><strong>Skills:</strong> Hide +13, Jump +18, Listen +12, Spot +12, Survival +12</p><p><strong>Feats:</strong> Weapon Finesse</p><p></p><p><strong>Environment:</strong> Warm forests and plains; world of Rielun</p><p><strong>Organization:</strong> Solitary, pair, circle (3–6 1st-level druids plus 3 3rd-level druids, 1 5th-level druid, and 1 1st-level ranger per 2 druids), or enclave (20–80 plus 50% noncombatants plus 1 3rd-level sergeant per 10 adults, plus 3 5th-level sergeants, and 1 7th-level leader who is always a druid, as well as 1–10 giant lizards)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral; often partially neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3</p><p></p><p>The saurian race known as the trooda are descended from raptor-like dinosaurs that once dominated the continent of Malecade for thousands of years. While these dinosaurs are now extinct, their legacy lives on in the trooda, a race known for its cunning and speed. The trooda are the oldest intelligent race of Rielun, having existed throughout the warm forests and plains of the world long before the tligen became sentient.</p><p></p><p>A trooda is bright green along its back and legs, with a much lighter shade of the same color on its chest. The rest of the body has darker spots or stripes. Its tail, like a lizardfolk's, is used for balance and is 2 to 3 feet long. A trooda weighs about 175 pounds and is usually 5 to 6 feet tall.</p><p></p><p>The trooda speak Common and Sylvan. The trooda may learn druidic as a standard language. They don’t teach it to outsiders, in respect to actual druidic tradition. Even an evil trooda wouldn’t break this racial taboo.</p><p></p><p><strong><span style="color: YellowGreen">Combat</span></strong></p><p>The trooda are descended from powerful pack hunters and this mentality still holds true in how they approach combat. They work in teams and always try to take opponents unaware. However, the savageness of their ancestors has been tempered by time and enlightenment. The trooda are honorable warriors and always offer their enemies a chance to surrender.</p><p></p><p>A trooda prefer not to fight, if reason can be achieved, but it will fight savagely against those that defy honor and defile nature. A trooda can attack with its clawed hands, but prefers to wield manufactured weapons such as clubs, shortbows, and other nonmetal weapons. It can also deliver a powerful bite, but a trooda rarely does so, as it is considered unenlightened.</p><p></p><p><em>Skills</em>: A trooda has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.</p><p></p><p><strong><span style="color: YellowGreen">Trooda Society</span></strong></p><p>The trooda are an enlightened yet feral race. They never live in the urban Steam Metropolises of the world and a trooda that visited such an urban environment would feel uncomfortable the entire time it was there. Its presence there would be considered sacrilege by other trooda as the race, as a whole, considers entering a Steam Metropolis to be taboo. Interestingly enough, it isn’t considered taboo for a trooda to enter or even live within one of the more medieval-styled cities of the world, not that most trooda would ever do so willingly.</p><p></p><p>The trooda are the ultimate believers in raw nature over civilization. Their society is druidic in design and their communities are known as Enclaves. While each trooda enclave is independent, both trading and marriages occur between enclaves. Also, once a year, the druidic leaders (see below) of a particular region meet to discuss matters that affect all the region’s enclaves. This gathering is called a Circle of the Moon and is always held during the high summer during a full moon.</p><p></p><p>A trooda enclave’s leader is always a druid, but this leader can be either male or female. For while trooda society tends to be matriarchal, the most powerful and respected member of the enclave speaks for all. This is a holdover from the race’s extinct ancestors, and it is a racial trait of the trooda to follow the strong and let the weak die. While this racial instinct is strong, the trooda admire their elders and always mourn when one dies. Trooda elders often choose to die with dignity and honor rather than waste away.</p><p></p><p>While the trooda are instinctively meat eaters they have learned to balance their diet by eating plant matter as well. They see this as a logical evolutionary path for their race. However, they still partake in a ritual hunt once every month when the moon is full. The hunt has become ceremonial, but deaths are still common, as young trooda try to prove themselves and trooda elders try to die with dignity. Outsiders are rarely allowed to participate, but members of other enclaves or honored friends from other races are often granted an exception, if they wish to participate.</p><p></p><p>The trooda always treat other members of the Ethma'rieluna races with honor, but they expect to be treated with honor in return. The trooda are especially close to the Tligen and the teres, as racial neighbors, and they also have a fondness for elves that live in the wild and other races that respect the druidic tradition. They find humans to be overly concerned with the trappings of civilization, but will give a particular human the benefit of the doubt, once.</p><p></p><p>While the trooda dislike the vicious lifestyle that the seafaring Sermath'kah, of the Sea of Pillars, have chosen they rarely get involved in battles and wars designed to wipe out the Darkness from the Sea. They, instead, would rather try to convert these wayward souls.</p><p></p><p><strong><span style="color: YellowGreen">Trooda as Characters</span></strong></p><p>Trooda favor the druid class, but most trooda encountered will either be rangers or warriors. Trooda often become multiclass bard/fighters, bard/sorcerers, druid/fighters, druid/rangers, druid/rogues, fighter/sorcerers, or rogue/sorcerers. The trooda make excellent monks, but trooda monks almost never multiclass, as they prefer to stick with one discipline. The trooda rarely take levels in any psionic class; although, rarely a trooda will become a wilder.</p><p></p><p>The trooda are completely devoted to Jaua Ae-Rielun and almost never worship other divine beings. Those rare trooda that deviate from the teachings of the Heart often choose to worship one of the other neutral deities. Dragos, Nay, and Selin are likely choices. The trooda never worship deities that include the Steam and/or Technology domains as options, regardless of alignment.</p><p></p><p><strong>Trooda Racial Traits</strong></p><p>Trooda characters possess the following racial traits.</p><p>● +4 to Dexterity, +2 to Constitution, +2 to Wisdom, +2 to Charisma.</p><p>● Medium-size.</p><p>● A trooda’s base land speed is 50 feet.</p><p>● Darkvision out to 60 feet and low-light vision.</p><p>● Racial Hit Dice: A trooda begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.</p><p>● Racial Skills: A trooda’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier). Its class skills are Hide, Jump, Listen, Spot, and Survival. A trooda has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.</p><p>● Racial Feats: A trooda’s monstrous humanoid levels give it one feat.</p><p>● +3 natural armor bonus.</p><p>● Natural Attacks: A trooda has two claw attacks and one bite attack. Damage for the claw attacks is 1d2 per claw, while the bite attack’s damage is 1d6.</p><p>● Special Qualities (see above): Scent.</p><p>● Automatic Languages: Common, Sylvan. Bonus Languages: Aquan, Auran, Draconic, Druidic, Elven, Ignan, Terran, and Tligen.</p><p>● Favored Class: Druid.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5424389, member: 2012"] [B][COLOR="YellowGreen"]TROODA[/COLOR][/B] [B]Medium Monstrous Humanoid[/B] [B]Hit Dice:[/B] 2d8+4 (13 hp) [B]Initiative:[/B] +3 (Dex) [B]Speed:[/B] 50 ft. (10 squares) [B]Armor Class:[/B] 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 [B]Base Attack/Grapple:[/B] +2/+2 [B]Attack:[/B] Claw +5 melee (1d2/x2) or club +2 melee (1d6/x2) or shortbow +5 ranged (1d6/x3) [B]Full Attack:[/B] 2 claws +5 melee (1d2/x2) or club +2 melee (1d6/x2) or shortbow +5 ranged (1d6/x3) or 2 claws +5 melee (1d2/x2) and bite +0 melee (1d6/x2) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Darkvision 60 ft., low-light vision, scent [B]Saves:[/B] Fort +2, Ref +6, Will +5 [B]Abilities:[/B] Str 11 (+0), Dex 17 (+3), Con 15 (+2), Int 11 (+0), Wis 14 (+2), Cha 14 (+2) [B]Skills:[/B] Hide +13, Jump +18, Listen +12, Spot +12, Survival +12 [B]Feats:[/B] Weapon Finesse [B]Environment:[/B] Warm forests and plains; world of Rielun [B]Organization:[/B] Solitary, pair, circle (3–6 1st-level druids plus 3 3rd-level druids, 1 5th-level druid, and 1 1st-level ranger per 2 druids), or enclave (20–80 plus 50% noncombatants plus 1 3rd-level sergeant per 10 adults, plus 3 5th-level sergeants, and 1 7th-level leader who is always a druid, as well as 1–10 giant lizards) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral; often partially neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 The saurian race known as the trooda are descended from raptor-like dinosaurs that once dominated the continent of Malecade for thousands of years. While these dinosaurs are now extinct, their legacy lives on in the trooda, a race known for its cunning and speed. The trooda are the oldest intelligent race of Rielun, having existed throughout the warm forests and plains of the world long before the tligen became sentient. A trooda is bright green along its back and legs, with a much lighter shade of the same color on its chest. The rest of the body has darker spots or stripes. Its tail, like a lizardfolk's, is used for balance and is 2 to 3 feet long. A trooda weighs about 175 pounds and is usually 5 to 6 feet tall. The trooda speak Common and Sylvan. The trooda may learn druidic as a standard language. They don’t teach it to outsiders, in respect to actual druidic tradition. Even an evil trooda wouldn’t break this racial taboo. [B][COLOR="YellowGreen"]Combat[/COLOR][/B] The trooda are descended from powerful pack hunters and this mentality still holds true in how they approach combat. They work in teams and always try to take opponents unaware. However, the savageness of their ancestors has been tempered by time and enlightenment. The trooda are honorable warriors and always offer their enemies a chance to surrender. A trooda prefer not to fight, if reason can be achieved, but it will fight savagely against those that defy honor and defile nature. A trooda can attack with its clawed hands, but prefers to wield manufactured weapons such as clubs, shortbows, and other nonmetal weapons. It can also deliver a powerful bite, but a trooda rarely does so, as it is considered unenlightened. [I]Skills[/I]: A trooda has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks. [B][COLOR="YellowGreen"]Trooda Society[/COLOR][/B] The trooda are an enlightened yet feral race. They never live in the urban Steam Metropolises of the world and a trooda that visited such an urban environment would feel uncomfortable the entire time it was there. Its presence there would be considered sacrilege by other trooda as the race, as a whole, considers entering a Steam Metropolis to be taboo. Interestingly enough, it isn’t considered taboo for a trooda to enter or even live within one of the more medieval-styled cities of the world, not that most trooda would ever do so willingly. The trooda are the ultimate believers in raw nature over civilization. Their society is druidic in design and their communities are known as Enclaves. While each trooda enclave is independent, both trading and marriages occur between enclaves. Also, once a year, the druidic leaders (see below) of a particular region meet to discuss matters that affect all the region’s enclaves. This gathering is called a Circle of the Moon and is always held during the high summer during a full moon. A trooda enclave’s leader is always a druid, but this leader can be either male or female. For while trooda society tends to be matriarchal, the most powerful and respected member of the enclave speaks for all. This is a holdover from the race’s extinct ancestors, and it is a racial trait of the trooda to follow the strong and let the weak die. While this racial instinct is strong, the trooda admire their elders and always mourn when one dies. Trooda elders often choose to die with dignity and honor rather than waste away. While the trooda are instinctively meat eaters they have learned to balance their diet by eating plant matter as well. They see this as a logical evolutionary path for their race. However, they still partake in a ritual hunt once every month when the moon is full. The hunt has become ceremonial, but deaths are still common, as young trooda try to prove themselves and trooda elders try to die with dignity. Outsiders are rarely allowed to participate, but members of other enclaves or honored friends from other races are often granted an exception, if they wish to participate. The trooda always treat other members of the Ethma'rieluna races with honor, but they expect to be treated with honor in return. The trooda are especially close to the Tligen and the teres, as racial neighbors, and they also have a fondness for elves that live in the wild and other races that respect the druidic tradition. They find humans to be overly concerned with the trappings of civilization, but will give a particular human the benefit of the doubt, once. While the trooda dislike the vicious lifestyle that the seafaring Sermath'kah, of the Sea of Pillars, have chosen they rarely get involved in battles and wars designed to wipe out the Darkness from the Sea. They, instead, would rather try to convert these wayward souls. [B][COLOR="YellowGreen"]Trooda as Characters[/COLOR][/B] Trooda favor the druid class, but most trooda encountered will either be rangers or warriors. Trooda often become multiclass bard/fighters, bard/sorcerers, druid/fighters, druid/rangers, druid/rogues, fighter/sorcerers, or rogue/sorcerers. The trooda make excellent monks, but trooda monks almost never multiclass, as they prefer to stick with one discipline. The trooda rarely take levels in any psionic class; although, rarely a trooda will become a wilder. The trooda are completely devoted to Jaua Ae-Rielun and almost never worship other divine beings. Those rare trooda that deviate from the teachings of the Heart often choose to worship one of the other neutral deities. Dragos, Nay, and Selin are likely choices. The trooda never worship deities that include the Steam and/or Technology domains as options, regardless of alignment. [B]Trooda Racial Traits[/B] Trooda characters possess the following racial traits. ● +4 to Dexterity, +2 to Constitution, +2 to Wisdom, +2 to Charisma. ● Medium-size. ● A trooda’s base land speed is 50 feet. ● Darkvision out to 60 feet and low-light vision. ● Racial Hit Dice: A trooda begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3. ● Racial Skills: A trooda’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier). Its class skills are Hide, Jump, Listen, Spot, and Survival. A trooda has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks. ● Racial Feats: A trooda’s monstrous humanoid levels give it one feat. ● +3 natural armor bonus. ● Natural Attacks: A trooda has two claw attacks and one bite attack. Damage for the claw attacks is 1d2 per claw, while the bite attack’s damage is 1d6. ● Special Qualities (see above): Scent. ● Automatic Languages: Common, Sylvan. Bonus Languages: Aquan, Auran, Draconic, Druidic, Elven, Ignan, Terran, and Tligen. ● Favored Class: Druid. [/QUOTE]
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