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Time of Ages | Steampunk Spelljammer (UPDATED: March 2021)
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<blockquote data-quote="Knightfall" data-source="post: 5424410" data-attributes="member: 2012"><p><strong><span style="color: YellowGreen">VERNACHAE</span></strong></p><p><strong><span style="color: YellowGreen">Vernachae, 1st-Level Warrior</span></strong></p><p><strong>Medium Monstrous Humanoid (Elf, Wrought)</strong></p><p><strong>Hit Dice:</strong> 1d8+2 (6 hp)</p><p><strong>Initiative:</strong> +4 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares), fly 50 ft. (perfect)</p><p><strong>AC:</strong> 16 (+4 Dex, +1 padded armor, +1 light shield) touch 14, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +1/+2</p><p><strong>Attack:</strong> Rapier +2 melee (1d6+1/18–20/x2) or hand crossbow +5 ranged (1d4/19–20/x2)</p><p><strong>Full Attack:</strong> Rapier +2 melee (1d6+1/18–20/x2) or hand crossbow +5 ranged (1d4/19–20/x2)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Vernachae traits, spell resistance 12</p><p><strong>Saves:</strong> Fort +1, Ref +4, Will +0*</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 19 (+4), Con 8 (-1), Int 12 (+1), Wis 11 (+0), Cha 10 (+0)</p><p><strong>Skills:</strong> Hide +5, Listen +6, Search +6, Spot +6</p><p><strong>Feats:</strong> Toughness</p><p></p><p><strong>Environment:</strong> Any mountains or Steam Metropolis; the world of Rielun and the moon of Jarad</p><p><strong>Organization:</strong> Solitary, pair, wing (5–8) or flight (8–16 plus 100% noncombatants plus 2 2nd-level sergeants and 1 leader of 3rd to 6th-level)</p><p><strong>Challenge Rating:</strong> 2 (see text)</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +4</p><p></p><p>The race of winged dark elves known as the vernachi is a wrought race unique to the world of Rielun. Jaua Ae-Rielun magically altered the vernachi at some point after the first drow arrived on Rielun (after the Third War). No one knows exactly where or when this happened, but most speculate that the dark elves that were altered were already worshipers of Eilistraee, as vernachi tend to worship the Dark Maiden. And why the Heart of the World chose to change them into a winged race is baffling.</p><p></p><p>The vernachi found that they could not bear the depths of the Underdark and decided to live of the surface of the world of Rielun. They only found racial hated amongst the non-Ethma'rieluna races that migrated to Rielun, after the Third War, but found the Ethma'rieluna races to be reliable allies, for the most part. However, over time, many vernachi elves have also found solace in the upper heights of the Steam Metropolises of Rielun and Jarad.</p><p></p><p>Vernachi elves look like drow with white, feathered wings, silver or white hair, and amber, crimson, or violet eyes. They wear whatever style of clothing that will allow them to blend in with their surrounding environment. While traveling in disguise vernachi always try to hide their wings under bulky clothes and their features under dark hoods. For while it has become common knowledge that vernachi elves aren’t drow anymore, some racial hatreds still run deep, especially in the Steam Metropolises.</p><p></p><p>Vernachi elves speak Common, Elven, and Undercommon.</p><p></p><p><strong><span style="color: YellowGreen">Combat</span></strong></p><p>Vernachi elves prefer to either negotiate or fly away from opponents, as they rarely have the numbers to stand against those that would do them harm, especially drow, their most hated enemies. If forced to fight then vernachi prefer to attack from above using hand crossbows before closing to fight in melee with rapiers and other finesse weapons.</p><p></p><p>Vernachi elves still suffer from light blindness, like drow, and go to great lengths to make sure they don’t get caught out in the open during daylight hours without some form of eye protection. They will wear specially designed tinted goggles or spectacles when they can get them, but more often they are forced to wear specially designed hoods that guard their eyes but limit their vision. (-2 to attacks and any skill checks that require sight.)</p><p></p><p>The vernachae warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</p><p></p><p><em>Challenge Rating</em>: Vernachi elves with levels in NPC classes have a CR equal to their character level. Vernachi elves with levels in PC classes have a CR equal to their character level +1.</p><p></p><p><strong><span style="color: YellowGreen">Vernachi Elf Society</span></strong></p><p>Vernachi elves don’t have a strong racial bond, unlike drow or other elves. Their wrought heritage has made them less likely to bond with others of their kind in large groups. They prefer to live in small groups known as wings and flights. They live a migratory lifestyle, rarely staying in one place for very long, and they prefer to live simply, trading for what they need from the Ethma'rieluna and other individuals they have come to trust.</p><p></p><p>The vernachi living in the high mountains of Rielun and Jarad tend to work harder to create their own personal identities and gain the trust of other races. They try to prove their goodwill to isolated towns and villages near their mountain homes. They work hard to gain the trust of dwarves and other mountain-dwelling races, which has been a struggle. They rarely visit urban environments and prefer to live without the trappings of steam technology. In fact, they reject most of the trappings of civilization, although they often trade for needed goods such as armor, weapons, and other transportable manufactured goods.</p><p></p><p>The vernachi living in the Steam Metropolises of the two worlds are more likely to live as loners. Those living on Jarad almost never join steam society, preferring to live on the outskirts of metropolises – stealing, scavenging, and reclaiming steam technology. Those living on Rielun are more likely to join steam society due to the influence that the Ethma'rieluna races have throughout the world. They often work as guardians of important treasures and facilities that are hidden away in the highest towers of the world’s metropolises.</p><p></p><p>Vernachi elves often find common ground with other winged races such as high gargoyles and good dragons, as well as the other wrought races such as elflings and teres. They have more trouble finding acceptance amongst dwarves, elves, gnomes, and halflings even those that accept the way of the Ethma'rieluna. However, vernachi elves are more accepted by the goblinoids and orcs of the Ethma'rieluna. [Those subraces were forgiven and accepted by the first ones of Rielun (the teres, the tligen, and the trooda) after the Dominance War, and decided to join the Ethma'rieluna.]</p><p></p><p><strong><span style="color: YellowGreen">Vernachi Elves as Characters</span></strong></p><p>Vernachi elves favor the ranger class. But most vernachi elves encountered are warriors. Wilderness-dwelling vernachi elves often multiclass as bard/clerics, bard/rangers, cleric/fighters, cleric/rangers, cleric/rogues, druid/rangers, druid/rogues, fighter/rogues, or fighter/psions. Steam Metropolis-dwelling vernachi elves often multiclass as cleric/urban rangers, cleric/fighters, fighter/soulknives, fighter/wilders, fighter/stalkers, fighter/urban druids, or urban druid/urban rangers.</p><p></p><p>Vernachi elves are known for their religious devotion and they still consider Eilistraee to be their patron deity. A vernachae will almost never worship an evil deity but neutral deities are considered okay to venerate. Other common deities that vernachi elves worship are Ellai, Mardin, Sar’pa, Selin, and Uval. The vernachi elves of Jarad also worship Jara and Sull. Only rarely will a vernachae elf choose to worship Jaua Ae-rielun even though many vernachi respect that deity and the Ethma'rieluna.</p><p></p><p><strong>Vernachi Elves Racial Traits</strong></p><p>Vernachi elves possess the following racial traits:</p><p>● +8 to Dexterity, -4 to Constitution, +2 to Intelligence, +2 to Wisdom, +2 to Charisma.</p><p>● Blindsight out to 80 feet and low-light vision.</p><p>● Spell resistance equal to 11 + class levels.</p><p>● Immunity to sleep spells and effects, and a +2 racial saving throw bonus against Enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)</p><p>● +2 racial bonus on Will saves against spells and spell-like abilities.</p><p>● Spell-Like Abilities: Vernachi elves can use the following spell-like abilities once per day: dancing lights, faerie fire, sleep. Caster level equals the vernachae’s class levels.</p><p>● Weapon Proficiencies: A vernachae is automatically proficient with the hand crossbow, the rapier, and the short sword.</p><p>● +2 racial bonus on Listen, Search, and Spot checks. A vernachae who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>● Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds vernachi elves for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.</p><p>● Automatic Languages: Common, Elven, and Auran. Bonus Languages: Aquan, Celestial, Draconic, Drow Sign Language, Gnome, and Goblin.</p><p>● Favored Class: Ranger or urban ranger.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5424410, member: 2012"] [B][COLOR="YellowGreen"]VERNACHAE[/COLOR][/B] [B][COLOR="YellowGreen"]Vernachae, 1st-Level Warrior[/COLOR][/B] [B]Medium Monstrous Humanoid (Elf, Wrought)[/B] [B]Hit Dice:[/B] 1d8+2 (6 hp) [B]Initiative:[/B] +4 (Dex) [B]Speed:[/B] 30 ft. (6 squares), fly 50 ft. (perfect) [B]AC:[/B] 16 (+4 Dex, +1 padded armor, +1 light shield) touch 14, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/+2 [B]Attack:[/B] Rapier +2 melee (1d6+1/18–20/x2) or hand crossbow +5 ranged (1d4/19–20/x2) [B]Full Attack:[/B] Rapier +2 melee (1d6+1/18–20/x2) or hand crossbow +5 ranged (1d4/19–20/x2) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Spell-like abilities [B]Special Qualities:[/B] Vernachae traits, spell resistance 12 [B]Saves:[/B] Fort +1, Ref +4, Will +0* [B]Abilities:[/B] Str 13 (+1), Dex 19 (+4), Con 8 (-1), Int 12 (+1), Wis 11 (+0), Cha 10 (+0) [B]Skills:[/B] Hide +5, Listen +6, Search +6, Spot +6 [B]Feats:[/B] Toughness [B]Environment:[/B] Any mountains or Steam Metropolis; the world of Rielun and the moon of Jarad [B]Organization:[/B] Solitary, pair, wing (5–8) or flight (8–16 plus 100% noncombatants plus 2 2nd-level sergeants and 1 leader of 3rd to 6th-level) [B]Challenge Rating:[/B] 2 (see text) [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +4 The race of winged dark elves known as the vernachi is a wrought race unique to the world of Rielun. Jaua Ae-Rielun magically altered the vernachi at some point after the first drow arrived on Rielun (after the Third War). No one knows exactly where or when this happened, but most speculate that the dark elves that were altered were already worshipers of Eilistraee, as vernachi tend to worship the Dark Maiden. And why the Heart of the World chose to change them into a winged race is baffling. The vernachi found that they could not bear the depths of the Underdark and decided to live of the surface of the world of Rielun. They only found racial hated amongst the non-Ethma'rieluna races that migrated to Rielun, after the Third War, but found the Ethma'rieluna races to be reliable allies, for the most part. However, over time, many vernachi elves have also found solace in the upper heights of the Steam Metropolises of Rielun and Jarad. Vernachi elves look like drow with white, feathered wings, silver or white hair, and amber, crimson, or violet eyes. They wear whatever style of clothing that will allow them to blend in with their surrounding environment. While traveling in disguise vernachi always try to hide their wings under bulky clothes and their features under dark hoods. For while it has become common knowledge that vernachi elves aren’t drow anymore, some racial hatreds still run deep, especially in the Steam Metropolises. Vernachi elves speak Common, Elven, and Undercommon. [B][COLOR="YellowGreen"]Combat[/COLOR][/B] Vernachi elves prefer to either negotiate or fly away from opponents, as they rarely have the numbers to stand against those that would do them harm, especially drow, their most hated enemies. If forced to fight then vernachi prefer to attack from above using hand crossbows before closing to fight in melee with rapiers and other finesse weapons. Vernachi elves still suffer from light blindness, like drow, and go to great lengths to make sure they don’t get caught out in the open during daylight hours without some form of eye protection. They will wear specially designed tinted goggles or spectacles when they can get them, but more often they are forced to wear specially designed hoods that guard their eyes but limit their vision. (-2 to attacks and any skill checks that require sight.) The vernachae warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [I]Challenge Rating[/I]: Vernachi elves with levels in NPC classes have a CR equal to their character level. Vernachi elves with levels in PC classes have a CR equal to their character level +1. [B][COLOR="YellowGreen"]Vernachi Elf Society[/COLOR][/B] Vernachi elves don’t have a strong racial bond, unlike drow or other elves. Their wrought heritage has made them less likely to bond with others of their kind in large groups. They prefer to live in small groups known as wings and flights. They live a migratory lifestyle, rarely staying in one place for very long, and they prefer to live simply, trading for what they need from the Ethma'rieluna and other individuals they have come to trust. The vernachi living in the high mountains of Rielun and Jarad tend to work harder to create their own personal identities and gain the trust of other races. They try to prove their goodwill to isolated towns and villages near their mountain homes. They work hard to gain the trust of dwarves and other mountain-dwelling races, which has been a struggle. They rarely visit urban environments and prefer to live without the trappings of steam technology. In fact, they reject most of the trappings of civilization, although they often trade for needed goods such as armor, weapons, and other transportable manufactured goods. The vernachi living in the Steam Metropolises of the two worlds are more likely to live as loners. Those living on Jarad almost never join steam society, preferring to live on the outskirts of metropolises – stealing, scavenging, and reclaiming steam technology. Those living on Rielun are more likely to join steam society due to the influence that the Ethma'rieluna races have throughout the world. They often work as guardians of important treasures and facilities that are hidden away in the highest towers of the world’s metropolises. Vernachi elves often find common ground with other winged races such as high gargoyles and good dragons, as well as the other wrought races such as elflings and teres. They have more trouble finding acceptance amongst dwarves, elves, gnomes, and halflings even those that accept the way of the Ethma'rieluna. However, vernachi elves are more accepted by the goblinoids and orcs of the Ethma'rieluna. [Those subraces were forgiven and accepted by the first ones of Rielun (the teres, the tligen, and the trooda) after the Dominance War, and decided to join the Ethma'rieluna.] [B][COLOR="YellowGreen"]Vernachi Elves as Characters[/COLOR][/B] Vernachi elves favor the ranger class. But most vernachi elves encountered are warriors. Wilderness-dwelling vernachi elves often multiclass as bard/clerics, bard/rangers, cleric/fighters, cleric/rangers, cleric/rogues, druid/rangers, druid/rogues, fighter/rogues, or fighter/psions. Steam Metropolis-dwelling vernachi elves often multiclass as cleric/urban rangers, cleric/fighters, fighter/soulknives, fighter/wilders, fighter/stalkers, fighter/urban druids, or urban druid/urban rangers. Vernachi elves are known for their religious devotion and they still consider Eilistraee to be their patron deity. A vernachae will almost never worship an evil deity but neutral deities are considered okay to venerate. Other common deities that vernachi elves worship are Ellai, Mardin, Sar’pa, Selin, and Uval. The vernachi elves of Jarad also worship Jara and Sull. Only rarely will a vernachae elf choose to worship Jaua Ae-rielun even though many vernachi respect that deity and the Ethma'rieluna. [B]Vernachi Elves Racial Traits[/B] Vernachi elves possess the following racial traits: ● +8 to Dexterity, -4 to Constitution, +2 to Intelligence, +2 to Wisdom, +2 to Charisma. ● Blindsight out to 80 feet and low-light vision. ● Spell resistance equal to 11 + class levels. ● Immunity to sleep spells and effects, and a +2 racial saving throw bonus against Enchantment spells or effects. (Not reflected in the saving throw modifiers given here.) ● +2 racial bonus on Will saves against spells and spell-like abilities. ● Spell-Like Abilities: Vernachi elves can use the following spell-like abilities once per day: dancing lights, faerie fire, sleep. Caster level equals the vernachae’s class levels. ● Weapon Proficiencies: A vernachae is automatically proficient with the hand crossbow, the rapier, and the short sword. ● +2 racial bonus on Listen, Search, and Spot checks. A vernachae who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. ● Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds vernachi elves for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. ● Automatic Languages: Common, Elven, and Auran. Bonus Languages: Aquan, Celestial, Draconic, Drow Sign Language, Gnome, and Goblin. ● Favored Class: Ranger or urban ranger. [/QUOTE]
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