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Time of Crisis
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<blockquote data-quote="Psion" data-source="post: 2010588" data-attributes="member: 172"><p><strong>Time of Crisis</strong></p><p></p><p><em>Time of Crisis</em> is the first published adventure for Green Ronin's <em>Mutants and Masterminds</em> supers game. The adventure is written for PL 10 characters and assumes characters are part of the <em>Freedom City</em> setting. The adventure is designed by Christopher McGlothlin.</p><p></p><p><strong>A First Look</strong></p><p></p><p><em>Time of Crisis</em> is a 64-page perfect-bound softcover book priced at $16.95. This would be pricey for a black-and-white product of this size, but the book is decked out in full color.</p><p></p><p>The cover of the book is by Keron Grant and Cully Hamner, and depicts several heroes clashing with close duplicates, with the <em>Freedom City</em> supervillain Omega looking on in the background.</p><p></p><p>The interior art is color, and features artists Greg Kirkpatrick, Tom Fowler, and Craig A. Taillefer. The art is of good to excellent quality, and much of it is done in the style of comic book panels, depicting various <em>Freedom City</em> heroes engaging various challenges of the adventure.</p><p></p><p>The interior body font is conservative and the lines and paragraphs are single spaced, providing a fairly good overall text density. However, the body text font is san serif, making it a bit difficult to read.</p><p></p><p><strong>A Deeper Look</strong></p><p><em>(Spoiler Warning: This section contains spoilers to the content of the adventure.)</em></p><p></p><p>A rather strange way to kick off their first adventure, <em>Time of Crisis</em> puts characters up to the ultimate challenge: save the universe. Like so many other aspects of the <em>Freedom City</em> setting, the adventure is loaded with familiar references from 70s-90s comics, particularly the alternate earth schtick and the "reboots" such as the <em>Crisis on Infinite Earths</em>.</p><p></p><p>As a side note, it should be possible to use this adventure in settings other than <em>Freedom City</em>, but some of the location and character specifics would have to be altered.</p><p></p><p>In the case of <em>Time of Crisis</em>, it is actually a sort of "crisis of four earths." The PCs start the adventure in what appears to be a normal supervillain round-up. As they are about to celebrate their victory, the whole world vanishes, leaving them stranded in a dark endless void. They will be saved moments from their death by a being called the Norn.</p><p></p><p>It turns out this first adventure was something of a red herring. The villains were a distraction, and the true threat was a reality-wrecking cosmic bomb, one of four that were detonated by the mastermind Omega, causing the omniverse to unravel. The mysterious Norn has pulled saved the PCs, and it is not to late to save the omniverse. She can send the PCs through space and time to defuse three other cosmic bombs that are essential to the chain reaction in similar places on alternate worlds. If the players can stop the other bombs from detonating, the damage that Omega caused can be undone.</p><p></p><p>Each of the three worlds the PCs must visit are, as the cliche goes, parallels of the PCs world with not so subtle differences. The characters must defuse cosmic bombs on a world where the nazis were victorious in World War II, a world where apes are intelligent and the dominant life forms, and a world where good and evil are inverted. In these alternates, the PCs will have the chance to face alternate versions of themselves, and a number of similar alternate universe characters from the <em>Freedom City</em> setting.</p><p></p><p>The adventure wraps up with a number of possibilities, including the idea that, much like the "reboot" style series that inspired it, that the outcome of PCs action will leave the omniverse changed.</p><p></p><p><strong>Conclusion</strong></p><p></p><p>The appeal of this adventure may depend in part on the appeal that the inspirational comics have on you. That said, the adventure is interesting, epic in scope, and has some interesting alternate world style moments that should remain rather memorable for sometime thereafter.</p><p></p><p><em>Overall Grade: B</em></p><p></p><p><em>-Alan D. Kohler</em></p></blockquote><p></p>
[QUOTE="Psion, post: 2010588, member: 172"] [b]Time of Crisis[/b] [i]Time of Crisis[/i] is the first published adventure for Green Ronin's [i]Mutants and Masterminds[/i] supers game. The adventure is written for PL 10 characters and assumes characters are part of the [i]Freedom City[/i] setting. The adventure is designed by Christopher McGlothlin. [b]A First Look[/b] [i]Time of Crisis[/i] is a 64-page perfect-bound softcover book priced at $16.95. This would be pricey for a black-and-white product of this size, but the book is decked out in full color. The cover of the book is by Keron Grant and Cully Hamner, and depicts several heroes clashing with close duplicates, with the [i]Freedom City[/i] supervillain Omega looking on in the background. The interior art is color, and features artists Greg Kirkpatrick, Tom Fowler, and Craig A. Taillefer. The art is of good to excellent quality, and much of it is done in the style of comic book panels, depicting various [i]Freedom City[/i] heroes engaging various challenges of the adventure. The interior body font is conservative and the lines and paragraphs are single spaced, providing a fairly good overall text density. However, the body text font is san serif, making it a bit difficult to read. [b]A Deeper Look[/b] [i](Spoiler Warning: This section contains spoilers to the content of the adventure.)[/i] A rather strange way to kick off their first adventure, [i]Time of Crisis[/i] puts characters up to the ultimate challenge: save the universe. Like so many other aspects of the [i]Freedom City[/i] setting, the adventure is loaded with familiar references from 70s-90s comics, particularly the alternate earth schtick and the "reboots" such as the [i]Crisis on Infinite Earths[/i]. As a side note, it should be possible to use this adventure in settings other than [i]Freedom City[/i], but some of the location and character specifics would have to be altered. In the case of [i]Time of Crisis[/i], it is actually a sort of "crisis of four earths." The PCs start the adventure in what appears to be a normal supervillain round-up. As they are about to celebrate their victory, the whole world vanishes, leaving them stranded in a dark endless void. They will be saved moments from their death by a being called the Norn. It turns out this first adventure was something of a red herring. The villains were a distraction, and the true threat was a reality-wrecking cosmic bomb, one of four that were detonated by the mastermind Omega, causing the omniverse to unravel. The mysterious Norn has pulled saved the PCs, and it is not to late to save the omniverse. She can send the PCs through space and time to defuse three other cosmic bombs that are essential to the chain reaction in similar places on alternate worlds. If the players can stop the other bombs from detonating, the damage that Omega caused can be undone. Each of the three worlds the PCs must visit are, as the cliche goes, parallels of the PCs world with not so subtle differences. The characters must defuse cosmic bombs on a world where the nazis were victorious in World War II, a world where apes are intelligent and the dominant life forms, and a world where good and evil are inverted. In these alternates, the PCs will have the chance to face alternate versions of themselves, and a number of similar alternate universe characters from the [i]Freedom City[/i] setting. The adventure wraps up with a number of possibilities, including the idea that, much like the "reboot" style series that inspired it, that the outcome of PCs action will leave the omniverse changed. [b]Conclusion[/b] The appeal of this adventure may depend in part on the appeal that the inspirational comics have on you. That said, the adventure is interesting, epic in scope, and has some interesting alternate world style moments that should remain rather memorable for sometime thereafter. [i]Overall Grade: B[/i] [i]-Alan D. Kohler[/i] [/QUOTE]
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