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Time of Vengeance [closed]
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<blockquote data-quote="Milagroso" data-source="post: 3685043" data-attributes="member: 32058"><p>Wow! Thanks for breaking it down for me. </p><p>And as luck would have it I do have something... my friend recently gave me all of his RPG stuff, so I'm looking over it to see if there is anything herre I can use. I have two things that say Mutants & Masterminds. One looks like an adventure, it says "Time of Crisis" GRR2004. Aha! I see Mutants & Masterminds Core Rule Book 1 GRR2201. Fate smiles on me this day.</p><p></p><p>I don't know if its up to date though. I could be holding the 2e or 3.0 version of a 3.5 game.</p><p></p><p>Well assuming that it works I'll need to know some things:</p><p></p><p>Do we have a minimum level I need to keep in mind?</p><p>Do we have any restriction on what we can and cannot do?</p><p></p><p>I was also hoping to give my character some martial art abilities. I imagine combining some of the powers together with something like Jiu Jitsu and Tae Kwon Do would be quite effective. I could use Jack's power to compress my molecules making me smaller and slightly tougher. Then using Alex's power I can degrav an opponent when I hit him with a "heavy" hand thus hopefully getting a knockback or maybe even a trip attempt. Using Julie's power for speed I can make charge attacks quicker and maybe leap kicks with more damage.</p><p></p><p>So I'll go through the book (unless someone else tells me its out of date) but I'm still going to need help creating a character.</p><p></p><p>[SBLOCK]Thanks Thanee [/SBLOCK]</p></blockquote><p></p>
[QUOTE="Milagroso, post: 3685043, member: 32058"] Wow! Thanks for breaking it down for me. And as luck would have it I do have something... my friend recently gave me all of his RPG stuff, so I'm looking over it to see if there is anything herre I can use. I have two things that say Mutants & Masterminds. One looks like an adventure, it says "Time of Crisis" GRR2004. Aha! I see Mutants & Masterminds Core Rule Book 1 GRR2201. Fate smiles on me this day. I don't know if its up to date though. I could be holding the 2e or 3.0 version of a 3.5 game. Well assuming that it works I'll need to know some things: Do we have a minimum level I need to keep in mind? Do we have any restriction on what we can and cannot do? I was also hoping to give my character some martial art abilities. I imagine combining some of the powers together with something like Jiu Jitsu and Tae Kwon Do would be quite effective. I could use Jack's power to compress my molecules making me smaller and slightly tougher. Then using Alex's power I can degrav an opponent when I hit him with a "heavy" hand thus hopefully getting a knockback or maybe even a trip attempt. Using Julie's power for speed I can make charge attacks quicker and maybe leap kicks with more damage. So I'll go through the book (unless someone else tells me its out of date) but I'm still going to need help creating a character. [SBLOCK]Thanks Thanee [/SBLOCK] [/QUOTE]
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