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Time of Vengeance [closed]
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<blockquote data-quote="Jemal" data-source="post: 3685091" data-attributes="member: 9026"><p>OK, here's the character concept Numbers, Rough Draft. It turned out a bit more powerful than I had first intended. If you want me to tone him down, just ask, but I think he's pretty cool as is, has a couple pronounced flaws (Only +6 Reflex & Will), and fills his intended Niche (Tank, pun intended) well. </p><p></p><p>[sblock=Rumble, Rough Draft]</p><p>STR: 30(+10)</p><p>DEX: 12(+1)</p><p>CON: 30(+10)</p><p>INT: 10(+0)</p><p>WIS: 12(+1)</p><p>CHA: 10(+0)</p><p></p><p>Defense: 15</p><p>Attack: +0 (+10 Melee, +10 Shockwave)</p><p>Saves :: </p><p>Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: 14 vs Physical Melee)</p><p>Fort +10 Ref +6 Will +6 </p><p>Init : +1</p><p>Speed: 1,000'/round, 100 MpH (Flight)</p><p>Knockback: 16</p><p></p><p>Skills: </p><p></p><p>Feats: Attack specialization: Shockwave 5, Attack Focus:Melee 10, Dodge Focus 5</p><p></p><p>Powers: </p><p>BIG [*=Growth & Density: +16 Str, +2 con, +2 Impervious Toughness, +2 Immovable, +2 Super-Strength, 7' Tall, 1200 Lbs]</p><p>*Growth 2 [Permanent, Innate] (5pp) </p><p>*Density 6 [Permanent, Innate, Subtle(doesn't LOOK like he was 1200 Lbs), Buoyant, Full-Power] (14pp)</p><p></p><p>Enhanced Super-Strength 6 [on top of density's 2 = 8] (12pp)</p><p>Protection 2 [Impervious+12, Limited<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />hysical(4); Reflective+14, Melee, Limited: Physical(14)] (19pp)</p><p>Flight 4 [100 Mph] (8pp)</p><p>Immunity 9 [Life Support] (9pp)</p><p></p><p>Vibration Control 10 (26 pp + 5 Alt Powers = 31 pp)</p><p>MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area 2(25'/rank), Indirect (From Surface)] *Linked Environmental Control[Hamper Movement 6, 250'] **Limited: only affects those in contact with a solid surface. (ground, building, etc)</p><p>Alternate Power: Shockwave [Vibration Control 10, normal blast]</p><p>AP: Crumble [Corrossion 10, Limited: Objects]</p><p>AP: Stun 10</p><p>AP: Trip 10</p><p>AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation)]</p><p></p><p>Trade-offs: -4 Def, +4 Toughness</p><p>26 Abilities + 10 Saves + 20 Feats + 98 Powers = 154/150pp</p><p>[/sblock]</p><p>As you can see, he's a couple points over right now, I intend to fix that (somehow) in the future, as well as doing a few changes, probably.</p><p>If you wonder why/how any of the AP vibration powers should be there, just ask.</p><p></p><p>Thoughts, anybody?</p></blockquote><p></p>
[QUOTE="Jemal, post: 3685091, member: 9026"] OK, here's the character concept Numbers, Rough Draft. It turned out a bit more powerful than I had first intended. If you want me to tone him down, just ask, but I think he's pretty cool as is, has a couple pronounced flaws (Only +6 Reflex & Will), and fills his intended Niche (Tank, pun intended) well. [sblock=Rumble, Rough Draft] STR: 30(+10) DEX: 12(+1) CON: 30(+10) INT: 10(+0) WIS: 12(+1) CHA: 10(+0) Defense: 15 Attack: +0 (+10 Melee, +10 Shockwave) Saves :: Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: 14 vs Physical Melee) Fort +10 Ref +6 Will +6 Init : +1 Speed: 1,000'/round, 100 MpH (Flight) Knockback: 16 Skills: Feats: Attack specialization: Shockwave 5, Attack Focus:Melee 10, Dodge Focus 5 Powers: BIG [*=Growth & Density: +16 Str, +2 con, +2 Impervious Toughness, +2 Immovable, +2 Super-Strength, 7' Tall, 1200 Lbs] *Growth 2 [Permanent, Innate] (5pp) *Density 6 [Permanent, Innate, Subtle(doesn't LOOK like he was 1200 Lbs), Buoyant, Full-Power] (14pp) Enhanced Super-Strength 6 [on top of density's 2 = 8] (12pp) Protection 2 [Impervious+12, Limited:Physical(4); Reflective+14, Melee, Limited: Physical(14)] (19pp) Flight 4 [100 Mph] (8pp) Immunity 9 [Life Support] (9pp) Vibration Control 10 (26 pp + 5 Alt Powers = 31 pp) MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area 2(25'/rank), Indirect (From Surface)] *Linked Environmental Control[Hamper Movement 6, 250'] **Limited: only affects those in contact with a solid surface. (ground, building, etc) Alternate Power: Shockwave [Vibration Control 10, normal blast] AP: Crumble [Corrossion 10, Limited: Objects] AP: Stun 10 AP: Trip 10 AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation)] Trade-offs: -4 Def, +4 Toughness 26 Abilities + 10 Saves + 20 Feats + 98 Powers = 154/150pp [/sblock] As you can see, he's a couple points over right now, I intend to fix that (somehow) in the future, as well as doing a few changes, probably. If you wonder why/how any of the AP vibration powers should be there, just ask. Thoughts, anybody? [/QUOTE]
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