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Time of Vengeance [closed]
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<blockquote data-quote="Thanee" data-source="post: 3694898" data-attributes="member: 478"><p>Attack Focus... I probably could have used Accurate instead, but this was more straightforward. It's basically mechanical support for her attacks, kinda like a Powered Armor. She should be able to fight better with her armor than without.</p><p></p><p>Improved Critical is to represent the use of built-in/morphed weaponry. It's set to a level common weapons also are capable of.</p><p></p><p>The Overrun stuff is to give the car something special, too, other than its high Speed. Those feats seemed fitting.</p><p></p><p></p><p></p><p>Alternate Form says either Sustained or Permanent under Duration. Since she shouldn't need to concentrate to keep it up, I picked Permanent, simply because it makes more sense. When she activates the appropriate Alternate Power, she is always in this form, until she switches the Array to another Alternate Power.</p><p></p><p></p><p></p><p>It's an Armor, that's quite Noticeable, isn't it? As I understand it, all actual armors should have this Drawback (as all Devices automatically do). Protection á la Superman isn't Noticeable.</p><p></p><p></p><p></p><p>I figured she would be able to make the material more dense, so to say, since she has less area to cover (not large as the other forms), hence the slight increase in protection, which the others make up for in size, though.</p><p></p><p>The Strike in the Personal Armor is using a variety of morphed weapons, while the Exoskeleton utilizes its greater Strength more.</p><p></p><p>Of course, it's also because the points and limits fit so nicely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yeah, already saw that above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fiona has had martial arts training, but never used a gun or anything, so I figured it would be fitting to give her a low ranged attack (just like an average person) and a moderate melee attack.</p><p></p><p>It's also a built-in Drawback, since she cannot make decent use of ranged attacks (she could technically get a ranged attack through Extra Effort).</p><p></p><p></p><p>Extra Effort is also one of the reasons, why I increased the Hero Points, to give her a bit of flexibility. She is technically capable of creating almost anything within the limits of her SFX, but usually keeps to stuff she knows and has experience with, therefore she has some fixed forms she uses a lot, but via Extra Effort, she could tap into her ability to do something else, every now and then. Also, she could be able to morph something in reaction to a situation, which could explain other uses of Hero Points. She doesn't do that a lot, hence it's not a common ability of her. That's about the thoughts I had there.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3694898, member: 478"] Attack Focus... I probably could have used Accurate instead, but this was more straightforward. It's basically mechanical support for her attacks, kinda like a Powered Armor. She should be able to fight better with her armor than without. Improved Critical is to represent the use of built-in/morphed weaponry. It's set to a level common weapons also are capable of. The Overrun stuff is to give the car something special, too, other than its high Speed. Those feats seemed fitting. Alternate Form says either Sustained or Permanent under Duration. Since she shouldn't need to concentrate to keep it up, I picked Permanent, simply because it makes more sense. When she activates the appropriate Alternate Power, she is always in this form, until she switches the Array to another Alternate Power. It's an Armor, that's quite Noticeable, isn't it? As I understand it, all actual armors should have this Drawback (as all Devices automatically do). Protection á la Superman isn't Noticeable. I figured she would be able to make the material more dense, so to say, since she has less area to cover (not large as the other forms), hence the slight increase in protection, which the others make up for in size, though. The Strike in the Personal Armor is using a variety of morphed weapons, while the Exoskeleton utilizes its greater Strength more. Of course, it's also because the points and limits fit so nicely. ;) Yeah, already saw that above. :) Fiona has had martial arts training, but never used a gun or anything, so I figured it would be fitting to give her a low ranged attack (just like an average person) and a moderate melee attack. It's also a built-in Drawback, since she cannot make decent use of ranged attacks (she could technically get a ranged attack through Extra Effort). Extra Effort is also one of the reasons, why I increased the Hero Points, to give her a bit of flexibility. She is technically capable of creating almost anything within the limits of her SFX, but usually keeps to stuff she knows and has experience with, therefore she has some fixed forms she uses a lot, but via Extra Effort, she could tap into her ability to do something else, every now and then. Also, she could be able to morph something in reaction to a situation, which could explain other uses of Hero Points. She doesn't do that a lot, hence it's not a common ability of her. That's about the thoughts I had there. Bye Thanee [/QUOTE]
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