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<blockquote data-quote="hero4hire" data-source="post: 3702011" data-attributes="member: 20711"><p>Okay I checked out Fusion.</p><p></p><p>I will say your math looks good and your sheet presentation is easy to follow.</p><p></p><p><strong>Abilities</strong> look good. Right where I think a racedriving rich girl might be comic-book wise.</p><p><strong>Saves </strong> have a nice amount of points in them.</p><p><strong>Combat</strong> here is definitely where our design philosphies differ. Here we have an action oriented woman. Probably was an adrenaline junkie and definitely an athlete yet her Base Attack is the level of a small child or a paraplegic. Despite her hand-eye coordination, acrobatic prowess, and keen senses she cannot play darts, throw a frisbee, or kick a football to save her life. Yet is a trained combatant (attack focus and a load of combat feats).</p><p>There is nothing in the rules to prevent this, but it just seems like blatant point crunching.</p><p><strong>Skills</strong> There a some skills that I find unexpected from her background at such high levels (+15 notice!) while others seem missing from a racedriver background (can you say mechanics?) She seems like she has some training in espionage, or something to that degree. This is a <em>very</em> minor gripe however.</p><p><strong>Feats</strong> A LOT of them. I am pretty much okay with them (some also suggest espionage training though and <em>definitely </em> combat training) More then one rank of Luck I reserve for concepts that need it. Leader-types, Luck manipulators, Underpowered Skilled Heroes...etc.</p><p><strong>Powers</strong> Putting Action Flaws on Alternate Form is legal by RAW, but I am uncertain it is sufficiently inhibiting to get 50pp worth of traits for 30pp.</p><p>It really isn't as bad as Normal Identity restrictive wise which is worth 5pp and you saved 20pp. I also still am not in love with Feats like Attack Focus in alternate forms.</p><p></p><p>To be honest if I was GMing some friends around a table, I would crumple up the sheet and ping it off thier head for trying to point save in such ways.</p><p>(Putting feats in alt forms with flaws so I need no base attack and get the combat prowess at 60% cost).</p><p>I don't mean to be harsh or be a jerk, but I simply dont allow this type of stuff in my FTF games, and I dont really see the need to do it here.</p><p>I really didn't know the extent of problems I would have with this build until I put it into my spreadsheet, and I feel rather guilty not having caught a lot of it earlier.</p><p></p><p><em>So...What do we do know H4H?</em></p><p></p><p>Well we have some options.</p><p></p><p>I can let you have a go at it again (and again and again if need be) until we get something we are both happy with.</p><p></p><p>I can see what I can do on my end to make the concept work.</p><p></p><p>We can scrap the idea and have you make something else.</p><p></p><p>You can tell me I am too tight-gripped in my character generation and tell me to go F*** myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="hero4hire, post: 3702011, member: 20711"] Okay I checked out Fusion. I will say your math looks good and your sheet presentation is easy to follow. [B]Abilities[/B] look good. Right where I think a racedriving rich girl might be comic-book wise. [B]Saves [/B] have a nice amount of points in them. [B]Combat[/B] here is definitely where our design philosphies differ. Here we have an action oriented woman. Probably was an adrenaline junkie and definitely an athlete yet her Base Attack is the level of a small child or a paraplegic. Despite her hand-eye coordination, acrobatic prowess, and keen senses she cannot play darts, throw a frisbee, or kick a football to save her life. Yet is a trained combatant (attack focus and a load of combat feats). There is nothing in the rules to prevent this, but it just seems like blatant point crunching. [B]Skills[/B] There a some skills that I find unexpected from her background at such high levels (+15 notice!) while others seem missing from a racedriver background (can you say mechanics?) She seems like she has some training in espionage, or something to that degree. This is a [I]very[/I] minor gripe however. [B]Feats[/B] A LOT of them. I am pretty much okay with them (some also suggest espionage training though and [I]definitely [/I] combat training) More then one rank of Luck I reserve for concepts that need it. Leader-types, Luck manipulators, Underpowered Skilled Heroes...etc. [B]Powers[/B] Putting Action Flaws on Alternate Form is legal by RAW, but I am uncertain it is sufficiently inhibiting to get 50pp worth of traits for 30pp. It really isn't as bad as Normal Identity restrictive wise which is worth 5pp and you saved 20pp. I also still am not in love with Feats like Attack Focus in alternate forms. To be honest if I was GMing some friends around a table, I would crumple up the sheet and ping it off thier head for trying to point save in such ways. (Putting feats in alt forms with flaws so I need no base attack and get the combat prowess at 60% cost). I don't mean to be harsh or be a jerk, but I simply dont allow this type of stuff in my FTF games, and I dont really see the need to do it here. I really didn't know the extent of problems I would have with this build until I put it into my spreadsheet, and I feel rather guilty not having caught a lot of it earlier. [I]So...What do we do know H4H?[/I] Well we have some options. I can let you have a go at it again (and again and again if need be) until we get something we are both happy with. I can see what I can do on my end to make the concept work. We can scrap the idea and have you make something else. You can tell me I am too tight-gripped in my character generation and tell me to go F*** myself. :) [/QUOTE]
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