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<blockquote data-quote="Thanee" data-source="post: 3713800" data-attributes="member: 478"><p>In UP it says, that it's meant to apply to switching between an array's configurations (IIRC, no book here).</p><p></p><p></p><p></p><p>Sure. The Array as a 2pp/rank power certainly is kinda weird. I wouldn't have made it like a power at all and just gave it a maximum PP to be active in one configuration, which equals its cost and no rank or anything else.</p><p></p><p></p><p></p><p>I see. Thanks for all the work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I can tell you why I used Linked and Innate, and why I find those important for the concept... Because otherwise, Fusion could activate and deactivate the powers seperately, but most of them together are meant to represent the form as a whole (i.e. the car needs Morph/Growth/Super Strength/etc. in order to actually <em>be</em> the car). For the same reason, you shouldn't be able to negate one without the other. Hence... all Linked and all Innate. In order to negate her powers you need to negate Alternate Form (which makes sense, since that <em>is</em> her power, the other 'powers' inside the container together are the form's benefits (and partially drawbacks)).</p><p></p><p></p><p></p><p>Not sure what Features is? An Effect?</p><p></p><p></p><p></p><p>If the Strike takes a Full Action, you cannot move during the action... that makes no sense with a car, since the only way to do damage <em>is</em> to move (into something), or am I missing something there?</p><p></p><p></p><p></p><p>Looks good on first glance, will have to rewrite it into a (for me) better readable form, though, to see what's missing. Not familiar enough with M&M to see that on first glance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Will do that, when I get home from work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3713800, member: 478"] In UP it says, that it's meant to apply to switching between an array's configurations (IIRC, no book here). Sure. The Array as a 2pp/rank power certainly is kinda weird. I wouldn't have made it like a power at all and just gave it a maximum PP to be active in one configuration, which equals its cost and no rank or anything else. I see. Thanks for all the work! :D I can tell you why I used Linked and Innate, and why I find those important for the concept... Because otherwise, Fusion could activate and deactivate the powers seperately, but most of them together are meant to represent the form as a whole (i.e. the car needs Morph/Growth/Super Strength/etc. in order to actually [i]be[/i] the car). For the same reason, you shouldn't be able to negate one without the other. Hence... all Linked and all Innate. In order to negate her powers you need to negate Alternate Form (which makes sense, since that [i]is[/i] her power, the other 'powers' inside the container together are the form's benefits (and partially drawbacks)). Not sure what Features is? An Effect? If the Strike takes a Full Action, you cannot move during the action... that makes no sense with a car, since the only way to do damage [i]is[/i] to move (into something), or am I missing something there? Looks good on first glance, will have to rewrite it into a (for me) better readable form, though, to see what's missing. Not familiar enough with M&M to see that on first glance. ;) Will do that, when I get home from work. :) Bye Thanee [/QUOTE]
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