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<blockquote data-quote="Imaculata" data-source="post: 8008625" data-attributes="member: 6801286"><p>I spend an absurd amount of time prepping my campaigns (and that includes thinking about them). I've noticed that as I get better at writing them, my prep-work multiplies tenfold. I find myself dedicating whole pages to npc descriptions, creating elaborate descriptions for each and every one of them. I also spend hours on making maps for various locations, and then writing up a short description for each room. Additionally, I spend a huge amount of time doing historical research.</p><p></p><p>I'm currently working on a film noir pulp adventure set in 1930's London and find myself obsessing over the smallest details. Like, what was it like to make a phone call in that time period, and having to be connected by a phone operator? And what would such a phone operator say to you? What was it like to take a taxi in that time period? How much would a taxi cost, and did you know the meter was on the outside of the taxi back then? What were the laws regarding weapons, and which weapons would be common in that time period? Which technological innovations had been invented in that year, or had not been invented yet? These are all details that I want to get right, because they will enhance the realism for my players.</p><p></p><p>It can also be hard sometimes to get the whole plot to just make sense. I tend to have certain scenes in my mind that I want to include, but I don't know how to make it work with the rest of the plot. Plus, character motivations need to be taken into account. Just thinking about all of that keeps me up at night.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8008625, member: 6801286"] I spend an absurd amount of time prepping my campaigns (and that includes thinking about them). I've noticed that as I get better at writing them, my prep-work multiplies tenfold. I find myself dedicating whole pages to npc descriptions, creating elaborate descriptions for each and every one of them. I also spend hours on making maps for various locations, and then writing up a short description for each room. Additionally, I spend a huge amount of time doing historical research. I'm currently working on a film noir pulp adventure set in 1930's London and find myself obsessing over the smallest details. Like, what was it like to make a phone call in that time period, and having to be connected by a phone operator? And what would such a phone operator say to you? What was it like to take a taxi in that time period? How much would a taxi cost, and did you know the meter was on the outside of the taxi back then? What were the laws regarding weapons, and which weapons would be common in that time period? Which technological innovations had been invented in that year, or had not been invented yet? These are all details that I want to get right, because they will enhance the realism for my players. It can also be hard sometimes to get the whole plot to just make sense. I tend to have certain scenes in my mind that I want to include, but I don't know how to make it work with the rest of the plot. Plus, character motivations need to be taken into account. Just thinking about all of that keeps me up at night. [/QUOTE]
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