Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Time Stop + Delayed Blast Fireball - Timing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Markn" data-source="post: 2685431" data-attributes="member: 21827"><p>Andargor,</p><p></p><p>I am at work so don't have time to check for SRD or PHB for exact evidence but I believe there is no reason why you couldn't cast the delayed blast fireball immediately like a normal fireball which would in turn give it an instantaneous effect.</p><p></p><p>In regards to your uneasiness to my delaying initiative, I'll admit it is a sticky interpretation on my part but to be honest I don't see why not. First, by getting back to back real time actions you are sacrificing 1 round of time stop (as your last action bleeds into the non time stop initiative point). I don't see this as being a game breaker in any way (although with some combos can be really really powerful - and sure it can be abused but so can a lot of things in the game). Second, I see Time Stop as sandwiching rounds in between a normal time round and the next time round. So these are just extra rounds in which you can act albeit with some limitations. However, delaying your inititive count isn't one of them. Furthermore, if you delay and then summon monsters they need to act at that initiative point. That means outside of Time Stop they should act at the same initiative number.</p><p></p><p>FWIW, I called WotC on this to see if it seemed legal and in fact I have called them several times because sometimes there are some real idiots. Everyone I talked to supported this action.</p><p></p><p>Maybe by the RAW, someone here sees something I don't but Time Stop is 9th level so why not....</p><p></p><p>Oh, one last thing, don't effects happen at the beginning of the initiative count before anyone acts in the round? If something like DBF is supposed to go boom on count 14 and a player acts on count 14 doesn't the boom happen first and then player actions get resovled. </p><p></p><p>OK, last thing this time...I'm not so sure you can say what initiative tick the boom happens. Most everything happens in conjuntion with your initiative so I think you only have the choice of choosing it to go boom on round 1, 2, 3, 4, 5 but not which count. I can't think of any other spell that works this way (this also excludes spells that have effects that trigger on another persons turn such as taking damage from the spell because almost all spells I can think of still end on your init count). Hope that makes sense.</p></blockquote><p></p>
[QUOTE="Markn, post: 2685431, member: 21827"] Andargor, I am at work so don't have time to check for SRD or PHB for exact evidence but I believe there is no reason why you couldn't cast the delayed blast fireball immediately like a normal fireball which would in turn give it an instantaneous effect. In regards to your uneasiness to my delaying initiative, I'll admit it is a sticky interpretation on my part but to be honest I don't see why not. First, by getting back to back real time actions you are sacrificing 1 round of time stop (as your last action bleeds into the non time stop initiative point). I don't see this as being a game breaker in any way (although with some combos can be really really powerful - and sure it can be abused but so can a lot of things in the game). Second, I see Time Stop as sandwiching rounds in between a normal time round and the next time round. So these are just extra rounds in which you can act albeit with some limitations. However, delaying your inititive count isn't one of them. Furthermore, if you delay and then summon monsters they need to act at that initiative point. That means outside of Time Stop they should act at the same initiative number. FWIW, I called WotC on this to see if it seemed legal and in fact I have called them several times because sometimes there are some real idiots. Everyone I talked to supported this action. Maybe by the RAW, someone here sees something I don't but Time Stop is 9th level so why not.... Oh, one last thing, don't effects happen at the beginning of the initiative count before anyone acts in the round? If something like DBF is supposed to go boom on count 14 and a player acts on count 14 doesn't the boom happen first and then player actions get resovled. OK, last thing this time...I'm not so sure you can say what initiative tick the boom happens. Most everything happens in conjuntion with your initiative so I think you only have the choice of choosing it to go boom on round 1, 2, 3, 4, 5 but not which count. I can't think of any other spell that works this way (this also excludes spells that have effects that trigger on another persons turn such as taking damage from the spell because almost all spells I can think of still end on your init count). Hope that makes sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Time Stop + Delayed Blast Fireball - Timing?
Top