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General Tabletop Discussion
*Dungeons & Dragons
TIME STOP SPELL (9º)
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<blockquote data-quote="Li Shenron" data-source="post: 6436053" data-attributes="member: 1465"><p>It's a good start!</p><p></p><p>Let me rephrase my original point anyway...</p><p></p><p>- Time Stop is significantly <em>nerfed</em> in terms of what additional spells you can cast while everybody else is frozen.</p><p>- Time Stop still lasts only 2-5 rounds, i.e. max 30 seconds if you're lucky, but you won't know this until you cast the spell (so it might be you only have 12 seconds).</p><p></p><p>It is OK to make Time Stop in 5e much less usable for spells combos. But that means you have to find alternative uses to make it still as useful as a 9th-level spell should be. But if you're still restricted to such short time, there are <em>much fewer</em> alternative uses compared to having e.g. a couple of minutes. 12 seconds meaning 2 actions is really miserably short for almost any creative plan.</p><p></p><p>That's mainly my critique point: nerfing the main combat usage is ok, but they should have then thought of compensating it in another way, and IMO increasing the length significantly would have worked.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6436053, member: 1465"] It's a good start! Let me rephrase my original point anyway... - Time Stop is significantly [I]nerfed[/I] in terms of what additional spells you can cast while everybody else is frozen. - Time Stop still lasts only 2-5 rounds, i.e. max 30 seconds if you're lucky, but you won't know this until you cast the spell (so it might be you only have 12 seconds). It is OK to make Time Stop in 5e much less usable for spells combos. But that means you have to find alternative uses to make it still as useful as a 9th-level spell should be. But if you're still restricted to such short time, there are [I]much fewer[/I] alternative uses compared to having e.g. a couple of minutes. 12 seconds meaning 2 actions is really miserably short for almost any creative plan. That's mainly my critique point: nerfing the main combat usage is ok, but they should have then thought of compensating it in another way, and IMO increasing the length significantly would have worked. [/QUOTE]
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TIME STOP SPELL (9º)
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