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*Dungeons & Dragons
TIME STOP SPELL (9º)
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<blockquote data-quote="evilbob" data-source="post: 6875201" data-attributes="member: 9789"><p>Holy thread necro.</p><p></p><p>I can't imagine it would be useful in any scenario.</p><p></p><p>The problem is that you are spending a round and a 9th level spell slot to gain 2 rounds, for a net gain of 1 round - during which you can't affect any creature or any item held by a creature other than yourself. You might have a net gain of 2 or 3 rounds, or even 4, but you can't be sure. Nearly anything you could do during Time Stop could also be accomplished by simply doing the thing (like your Teleport example above). If you really wanted to run away, just cast the 1st level Expeditious Retreat. If you really wanted to affect a trap (like some examples in this thread from 18 months ago) just use 5th level Telekinesis. It won't even work to stop and heal someone who is dying (another previous suggestion) because that affects a creature. The only uses I can even imagine are tailor-made scenarios specific to the use of this spell: like the ticking time bomb (that no one is holding, mind you) that you can disarm in two rounds but it will explode in one.</p><p></p><p>If there were other spells whose effects took more than one round to target something, and you needed to hold something in place so that it would be affected, that's one possible use: but all (nearly all) spells that do damage take effect immediately. Delayed Blast Fireball is still the best combo with this spell, and that's because you get an extra d6 per round waited (although you can only cast one DBF since it is a concentration spell). So you're wasting a 9th level spell to add anywhere from 0 to 4 extra d6 to a 7th level spell - which is a <strong>horrible</strong> idea, because you could just cast DBF as a 9th level spell in the first place and you'd be adding 2d6 to the spell for sure! (Not to mention adding 7 average damage to a spell is a terrible use of a 9th level slot in any case.)</p><p></p><p>And not to mention that Wish is probably a superior way to handle any preconceived situation that this spell would otherwise be able to handle.</p><p></p><p>If anyone can come up with a general use for this spell that couldn't already be handled by a different (probably lower level) spell (or Wish), or a better spell combo, I'd love to hear it.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6875201, member: 9789"] Holy thread necro. I can't imagine it would be useful in any scenario. The problem is that you are spending a round and a 9th level spell slot to gain 2 rounds, for a net gain of 1 round - during which you can't affect any creature or any item held by a creature other than yourself. You might have a net gain of 2 or 3 rounds, or even 4, but you can't be sure. Nearly anything you could do during Time Stop could also be accomplished by simply doing the thing (like your Teleport example above). If you really wanted to run away, just cast the 1st level Expeditious Retreat. If you really wanted to affect a trap (like some examples in this thread from 18 months ago) just use 5th level Telekinesis. It won't even work to stop and heal someone who is dying (another previous suggestion) because that affects a creature. The only uses I can even imagine are tailor-made scenarios specific to the use of this spell: like the ticking time bomb (that no one is holding, mind you) that you can disarm in two rounds but it will explode in one. If there were other spells whose effects took more than one round to target something, and you needed to hold something in place so that it would be affected, that's one possible use: but all (nearly all) spells that do damage take effect immediately. Delayed Blast Fireball is still the best combo with this spell, and that's because you get an extra d6 per round waited (although you can only cast one DBF since it is a concentration spell). So you're wasting a 9th level spell to add anywhere from 0 to 4 extra d6 to a 7th level spell - which is a [b]horrible[/b] idea, because you could just cast DBF as a 9th level spell in the first place and you'd be adding 2d6 to the spell for sure! (Not to mention adding 7 average damage to a spell is a terrible use of a 9th level slot in any case.) And not to mention that Wish is probably a superior way to handle any preconceived situation that this spell would otherwise be able to handle. If anyone can come up with a general use for this spell that couldn't already be handled by a different (probably lower level) spell (or Wish), or a better spell combo, I'd love to hear it. [/QUOTE]
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