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General Tabletop Discussion
*Dungeons & Dragons
TIME STOP SPELL (9º)
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<blockquote data-quote="Fanaelialae" data-source="post: 6875727" data-attributes="member: 53980"><p>Sorry if this was covered earlier in the thread. I haven't read it all.</p><p></p><p>Timestop can be very effective in combat for applying non-concentration buffs. This might either be because the caster was unprepared for the encounter and therefore did not have time to pre-buff, or they were already buffed but had them removed via an unlucky Dispel Magic or a similar effect.</p><p></p><p>Spells that fall under non-concentration buffs include, but are not limited to Mage Armor, Mirror Image, Fire Shield, and (if you are multiclassed with cleric) Spiritual Weapon. Don't forget that if you don't already have a concentration spell going, you can cast one of those, and you can finish it out with an attack spell (which immediately ends Time Stop, but that's why you save it til the last round). Also keep in mind that you can move your speed during each of those extra rounds to reposition yourself as well (provided you remain within a 1000' radius). You could even hide at the end of Time Stop, if you'd rather avoid a fight.</p><p></p><p>There are admittedly better 9th level spells purely suited to combat, but I think that Time Stop is well-rounded and advantageous enough that it still deserves to be at 9th level.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6875727, member: 53980"] Sorry if this was covered earlier in the thread. I haven't read it all. Timestop can be very effective in combat for applying non-concentration buffs. This might either be because the caster was unprepared for the encounter and therefore did not have time to pre-buff, or they were already buffed but had them removed via an unlucky Dispel Magic or a similar effect. Spells that fall under non-concentration buffs include, but are not limited to Mage Armor, Mirror Image, Fire Shield, and (if you are multiclassed with cleric) Spiritual Weapon. Don't forget that if you don't already have a concentration spell going, you can cast one of those, and you can finish it out with an attack spell (which immediately ends Time Stop, but that's why you save it til the last round). Also keep in mind that you can move your speed during each of those extra rounds to reposition yourself as well (provided you remain within a 1000' radius). You could even hide at the end of Time Stop, if you'd rather avoid a fight. There are admittedly better 9th level spells purely suited to combat, but I think that Time Stop is well-rounded and advantageous enough that it still deserves to be at 9th level. [/QUOTE]
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TIME STOP SPELL (9º)
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