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General Tabletop Discussion
*Dungeons & Dragons
TIME STOP SPELL (9º)
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<blockquote data-quote="Jabborwacky" data-source="post: 6875944" data-attributes="member: 98608"><p>----- reminiscing on old editions. ------</p><p></p><p>To be honest, you never knew your players until one of them had their hands on the time stop spell. It could let you know if they were happy or sad that day, or if perhaps they were just kind of insane. Cause you know something is up if a great old one is congratulating the party wizard on really outdoing himself that day.</p><p></p><p>Even mystra's ban on 10th level and above spells couldn't save the Realms from a 20th level wizard. I shiver at the thought of what would have happened if a player used time stop and multiple wish scrolls at the same time. Ten headed time-stopping hydras spewing delay blast fireballs have nothing on me buddy! I mean, I would never use time stop like that! That was that other guy over there... <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>In all seriousness, time stop kind of broke the game a bit. Being able to limit break/street fighter gauge/etc special attack things allowed you to decimate entire cities in an instant. If every end game villain is powerful enough to deliver a counter to the kind of combos a time stopping wizard could deliver and have enough energy to counter attack, it made those kinds of villains unreasonably powerful. You'd need a second version of the villain to challenge a party without a wizard.</p><p></p><p>----- End nostalgia trip ------</p><p></p><p>Which brings us to the question... and I've just spent about 45 mins looking at the spells available to wizards. I can't really see anything that would be able to replicate a stacking set of spell effects (at least not offensively). They were very cautious with spells moving into 5e. If you could use stone shape, that would be one thing. However, that is interacting with the environment, so it would probably break the spell.</p><p></p><p>With some RP, you might gain a significant advantage by using Time Stop to buff yourself with various spells. When time stop ends, the opponent is going to be caught off guard by your new capabilities. I can tell you that if I was facing a mage and the next second he is glowing with several different kinds of magic I didn't see before, I would be confused. Especially if his position has changed.</p></blockquote><p></p>
[QUOTE="Jabborwacky, post: 6875944, member: 98608"] ----- reminiscing on old editions. ------ To be honest, you never knew your players until one of them had their hands on the time stop spell. It could let you know if they were happy or sad that day, or if perhaps they were just kind of insane. Cause you know something is up if a great old one is congratulating the party wizard on really outdoing himself that day. Even mystra's ban on 10th level and above spells couldn't save the Realms from a 20th level wizard. I shiver at the thought of what would have happened if a player used time stop and multiple wish scrolls at the same time. Ten headed time-stopping hydras spewing delay blast fireballs have nothing on me buddy! I mean, I would never use time stop like that! That was that other guy over there... :angel: In all seriousness, time stop kind of broke the game a bit. Being able to limit break/street fighter gauge/etc special attack things allowed you to decimate entire cities in an instant. If every end game villain is powerful enough to deliver a counter to the kind of combos a time stopping wizard could deliver and have enough energy to counter attack, it made those kinds of villains unreasonably powerful. You'd need a second version of the villain to challenge a party without a wizard. ----- End nostalgia trip ------ Which brings us to the question... and I've just spent about 45 mins looking at the spells available to wizards. I can't really see anything that would be able to replicate a stacking set of spell effects (at least not offensively). They were very cautious with spells moving into 5e. If you could use stone shape, that would be one thing. However, that is interacting with the environment, so it would probably break the spell. With some RP, you might gain a significant advantage by using Time Stop to buff yourself with various spells. When time stop ends, the opponent is going to be caught off guard by your new capabilities. I can tell you that if I was facing a mage and the next second he is glowing with several different kinds of magic I didn't see before, I would be confused. Especially if his position has changed. [/QUOTE]
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TIME STOP SPELL (9º)
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