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*Dungeons & Dragons
TIME STOP SPELL (9º)
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<blockquote data-quote="Ristamar" data-source="post: 6876039" data-attributes="member: 1207"><p>I like the idea of Time Stop as a reaction spell that can be used for offensive or defensive purposes.</p><p></p><p>[HR][/HR]</p><p></p><p><strong><span style="font-size: 12px">TIME STOP</span></strong></p><p></p><p><em>9th-level transmutation</em></p><p></p><p><strong>Casting Time: <span style="color: #0000FF">1 reaction, which you may take at any time</span></strong></p><p></p><p><strong>Range:</strong> Self </p><p></p><p><strong>Components:</strong> V </p><p></p><p><strong>Duration:</strong> Instantaneous </p><p></p><p>You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. <span style="color: #0000FF"><strong>Any previous effects, attack rolls, ability checks, or saving throws that affected any creature or object on the turn you cast Time Stop are not resolved until the flow of time resumes.</strong></span> This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 6876039, member: 1207"] I like the idea of Time Stop as a reaction spell that can be used for offensive or defensive purposes. [HR][/HR] [b][SIZE=3]TIME STOP[/SIZE][/b] [i]9th-level transmutation[/i] [b]Casting Time: [COLOR=#0000FF]1 reaction, which you may take at any time[/COLOR][/b] [b]Range:[/b] Self [b]Components:[/b] V [b]Duration:[/b] Instantaneous You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. [COLOR=#0000FF][b]Any previous effects, attack rolls, ability checks, or saving throws that affected any creature or object on the turn you cast Time Stop are not resolved until the flow of time resumes.[/b][/COLOR] This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it. [/QUOTE]
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TIME STOP SPELL (9º)
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