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General Tabletop Discussion
*Dungeons & Dragons
TIME STOP SPELL (9º)
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<blockquote data-quote="Lord Twig" data-source="post: 6885221" data-attributes="member: 31754"><p>And now I can see page 9! Yay!</p><p></p><p>I wonder if it is because I posted a reply.</p><p></p><p>Anyway, now that I can see some posts I will get back on topic...</p><p></p><p>After looking through spells it seems it really does need to be changed. Even as a reaction I'm not sure it is worth it. Someone mentioned walls, but all wall spells are also concentration. Honestly it is the concentration mechanic that has ruined the spell.</p><p></p><p>I said something similar about bonus actions. Wizards of the Coast came up with the idea of bonus actions, then they went overboard and made everything that wasn't a regular action a bonus action. Things that should be possible and are not overpowered are not possible because you can only have one bonus action a round. And they did the same thing with concentration. I understand why they did it, but they went overboard.</p><p></p><p>So would reducing the number of spells with concentration fix Time Stop? And how much would be too much? I don't want to go back to the 3.x days of dozens of buff spells, but it seems they went too far in the other direction with 5e.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6885221, member: 31754"] And now I can see page 9! Yay! I wonder if it is because I posted a reply. Anyway, now that I can see some posts I will get back on topic... After looking through spells it seems it really does need to be changed. Even as a reaction I'm not sure it is worth it. Someone mentioned walls, but all wall spells are also concentration. Honestly it is the concentration mechanic that has ruined the spell. I said something similar about bonus actions. Wizards of the Coast came up with the idea of bonus actions, then they went overboard and made everything that wasn't a regular action a bonus action. Things that should be possible and are not overpowered are not possible because you can only have one bonus action a round. And they did the same thing with concentration. I understand why they did it, but they went overboard. So would reducing the number of spells with concentration fix Time Stop? And how much would be too much? I don't want to go back to the 3.x days of dozens of buff spells, but it seems they went too far in the other direction with 5e. [/QUOTE]
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TIME STOP SPELL (9º)
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