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Time Stop , Time Loop
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<blockquote data-quote="Jack Simth" data-source="post: 3377935" data-attributes="member: 29252"><p>You can skip the Innate Spell and Maximize Spell-Like Ability feats; just give the Sorcerer two or three Rods of Maximize Spell, Greater. Fixes the Time Stop to a flat 5 rounds, which is what you need, seeing as how that's the limit of delay on a DBF.</p><p></p><p>If you don't want any funny rules trickery in such a thing, you start with your Sorcerer somewhere else, have him cast a Rod-Maximized Time Stop, Teleport (to the PC's), DBF * 3, Teleport (away from the PC's); requires the Sorcerer know where they are in advance, of course, but gives the Sorcerer three attacks without them knowing what happened (other than identifying the DBF's). Makes for quite the assasination. Especially if you Maximize the DBF's, too. Surely someone in the party isn't immune to them and has less than 360 hp. Also deals with the Spell Stowaway issue (this can actually be done by any Sor-20 with the apropriet spells and items; the Epic aspect of the Sorcerer doesn't matter in this case, except perhaps getting an extra DBF in by way of the Familiar Spell Epic Bonus Feat).</p><p></p><p>However...</p><p>You're the DM. If you're doing this kind of cheese, your players are laible to step up to imitate it. When you do this kind of thing, you're setting the precident that it is by the book, and a reasonable thing to do. Once to get five DBF's off isn't so bad (or four, and teleport away - he's only 23rd vs. a full party of 28ths). Now, if your players are already dripping in cheese, this won't be a problem. If they aren't.... well... this can be mimiked quite effectively with just the spells and a few items.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3377935, member: 29252"] You can skip the Innate Spell and Maximize Spell-Like Ability feats; just give the Sorcerer two or three Rods of Maximize Spell, Greater. Fixes the Time Stop to a flat 5 rounds, which is what you need, seeing as how that's the limit of delay on a DBF. If you don't want any funny rules trickery in such a thing, you start with your Sorcerer somewhere else, have him cast a Rod-Maximized Time Stop, Teleport (to the PC's), DBF * 3, Teleport (away from the PC's); requires the Sorcerer know where they are in advance, of course, but gives the Sorcerer three attacks without them knowing what happened (other than identifying the DBF's). Makes for quite the assasination. Especially if you Maximize the DBF's, too. Surely someone in the party isn't immune to them and has less than 360 hp. Also deals with the Spell Stowaway issue (this can actually be done by any Sor-20 with the apropriet spells and items; the Epic aspect of the Sorcerer doesn't matter in this case, except perhaps getting an extra DBF in by way of the Familiar Spell Epic Bonus Feat). However... You're the DM. If you're doing this kind of cheese, your players are laible to step up to imitate it. When you do this kind of thing, you're setting the precident that it is by the book, and a reasonable thing to do. Once to get five DBF's off isn't so bad (or four, and teleport away - he's only 23rd vs. a full party of 28ths). Now, if your players are already dripping in cheese, this won't be a problem. If they aren't.... well... this can be mimiked quite effectively with just the spells and a few items. [/QUOTE]
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