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Time Stop
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<blockquote data-quote="NewJeffCT" data-source="post: 5064986" data-attributes="member: 10784"><p>if you're facing a bad guy that can cast Time Stop, it means you'll have access to things like Dimension Door & Teleport.</p><p></p><p>The best "damage" option for the mage that casts Time Stop is to cast things like Delayed Blast Fireball or something that deals ongoing damage... you can also use Wall spells to divide your opponents. Put the melee types in the hemispheric wall of ice - it will take them a round to get out, but it will buy you time. </p><p></p><p>Gate to summon an ally is great. If you're able to cast Time Stop, it means you're at least level 17, so can Gate in a single 34 HD monster (planar dragon is a good choice there, thanks Shin Okada on that one) is likely a better choice than several creatures that total 17 HD.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5064986, member: 10784"] if you're facing a bad guy that can cast Time Stop, it means you'll have access to things like Dimension Door & Teleport. The best "damage" option for the mage that casts Time Stop is to cast things like Delayed Blast Fireball or something that deals ongoing damage... you can also use Wall spells to divide your opponents. Put the melee types in the hemispheric wall of ice - it will take them a round to get out, but it will buy you time. Gate to summon an ally is great. If you're able to cast Time Stop, it means you're at least level 17, so can Gate in a single 34 HD monster (planar dragon is a good choice there, thanks Shin Okada on that one) is likely a better choice than several creatures that total 17 HD. [/QUOTE]
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