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General Tabletop Discussion
*Dungeons & Dragons
Time to add new Armors to the table.
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<blockquote data-quote="Minigiant" data-source="post: 8819713" data-attributes="member: 63508"><p>Personally, I think One D&D presents an opportunity to add more decision treasure in treasure accumulation and ways to spend gold.</p><p></p><p>Time to Add more armors to the top end of the table of the armor types?</p><table style='width: 100%'><tr><th>Light Armor</th><th>Armor Class</th><th>Strength</th><th>Stealth</th></tr><tr><td>Padded</td><td>11 + Dex modifier</td><td>-</td><td>Disadvantage</td></tr><tr><td>Leather</td><td>11 + Dex modifier</td><td>-</td><td>-</td></tr><tr><td>Studded Leather</td><td>12 + Dex modifier</td><td>-</td><td>-</td></tr><tr><td>Piecemeal</td><td>13 + Dex modifier</td><td>STR 15</td><td>-</td></tr><tr><td>Gambeson</td><td>13 + Dex modifier</td><td>STR 13</td><td>Disadvantage</td></tr></table><p></p><p>This gives light armor users 3 options to upgrade to and allows DMs more variety of armors to reward as treasure. Piecemeal armor would be plate armor covering the chest and shoulder only. Gambeson is thicker but less flexible cloth.</p><p></p><table style='width: 100%'><tr><th>Medium Armor</th><th>AC</th><th>Strength</th><th>Stealth</th></tr><tr><td>Hide</td><td>12 + Dex modifier (max 2)</td><td></td><td></td></tr><tr><td>Chain Shirt</td><td>13 + Dex modifier (max 2)</td><td></td><td></td></tr><tr><td>Scale Mail</td><td>14 + Dex modifier (max 2)</td><td></td><td>Disadvantage</td></tr><tr><td>Breastplate</td><td>14 + Dex modifier (max 2)</td><td></td><td></td></tr><tr><td>Half Plate</td><td>15 + Dex modifier (max 2)</td><td></td><td>Disadvantage</td></tr><tr><td>Brigandine</td><td>15 + Dex modifier (max 2)</td><td>STR 15</td><td>-</td></tr></table><p></p><p>Again 3 choices in top armor. Medium armor was already fine.</p><p></p><table style='width: 100%'><tr><th>Heavy Armor</th><th>AC</th><th>Strength</th><th>Stealth</th></tr><tr><td>Ring mail</td><td>14</td><td>-</td><td>Disadvantage</td></tr><tr><td>Chain Mail</td><td>16</td><td>STR 13</td><td>Disadvantage</td></tr><tr><td>Heavy Hide</td><td>16</td><td>STR 13</td><td>-</td></tr><tr><td>Splint</td><td>17</td><td>STR 15</td><td>Disadvantage</td></tr><tr><td>Banded</td><td>17</td><td>STR 15</td><td></td></tr><tr><td>Plate</td><td>18</td><td>STR 15</td><td>Disadvantage</td></tr></table><p></p><p>Good old stupid banded armor allows for another option for heavy armor users. Heavy plate allows the rich STR user to remain on top as the high AC. Heavy armor is the toughest as you want to keep Plate as top. Add in banded for heavy armor users who want to be stealthy</p><p></p><table style='width: 100%'><tr><th>Highest AC in armor before feats</th><th>Light</th><th>Medium</th><th>Heavy</th></tr><tr><td>16</td><td>Leather, Padded</td><td>Breastplate</td><td>Chainmail, Heavy Hide</td></tr><tr><td>17</td><td>Studded Leather</td><td>Brigandine, Half Plate</td><td>Banded, Splint</td></tr><tr><td>18</td><td>Gambeson, Piecemeal</td><td></td><td>Plate</td></tr></table><p></p><p>As for the second part. what if armor of resistance dragon scale mail were craftable and your could switch the damage type buy collecting dragon scales and having a master smith work on the armor. 5000gp for the scales and 2000gp for the smith's work.</p><p></p><p>Resistance is something that your can add to armor without breaking bounded accuracy much. Possibly adding additional resistances to armors would be okay as well. An adventure with dragons or demons could yield adding fire or cold resistance to all the armor users on the downtime and see gold well spent. All while not warping the main combat flow.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8819713, member: 63508"] Personally, I think One D&D presents an opportunity to add more decision treasure in treasure accumulation and ways to spend gold. Time to Add more armors to the top end of the table of the armor types? [TABLE] [TR] [TH]Light Armor[/TH] [TH]Armor Class[/TH] [TH]Strength[/TH] [TH]Stealth[/TH] [/TR] [TR] [TD]Padded[/TD] [TD]11 + Dex modifier[/TD] [TD]-[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Leather[/TD] [TD]11 + Dex modifier[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]Studded Leather[/TD] [TD]12 + Dex modifier[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]Piecemeal[/TD] [TD]13 + Dex modifier[/TD] [TD]STR 15[/TD] [TD]-[/TD] [/TR] [TR] [TD]Gambeson[/TD] [TD]13 + Dex modifier[/TD] [TD]STR 13[/TD] [TD]Disadvantage[/TD] [/TR] [/TABLE] This gives light armor users 3 options to upgrade to and allows DMs more variety of armors to reward as treasure. Piecemeal armor would be plate armor covering the chest and shoulder only. Gambeson is thicker but less flexible cloth. [TABLE] [TR] [TH]Medium Armor[/TH] [TH]AC[/TH] [TH]Strength[/TH] [TH]Stealth[/TH] [/TR] [TR] [TD]Hide[/TD] [TD]12 + Dex modifier (max 2)[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Chain Shirt[/TD] [TD]13 + Dex modifier (max 2)[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Scale Mail[/TD] [TD]14 + Dex modifier (max 2)[/TD] [TD][/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Breastplate[/TD] [TD]14 + Dex modifier (max 2)[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Half Plate[/TD] [TD]15 + Dex modifier (max 2)[/TD] [TD][/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Brigandine[/TD] [TD]15 + Dex modifier (max 2)[/TD] [TD]STR 15[/TD] [TD]-[/TD] [/TR] [/TABLE] Again 3 choices in top armor. Medium armor was already fine. [TABLE] [TR] [TH]Heavy Armor[/TH] [TH]AC[/TH] [TH]Strength[/TH] [TH]Stealth[/TH] [/TR] [TR] [TD]Ring mail[/TD] [TD]14[/TD] [TD]-[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Chain Mail[/TD] [TD]16[/TD] [TD]STR 13[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Heavy Hide[/TD] [TD]16[/TD] [TD]STR 13[/TD] [TD]-[/TD] [/TR] [TR] [TD]Splint[/TD] [TD]17[/TD] [TD]STR 15[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Banded[/TD] [TD]17[/TD] [TD]STR 15[/TD] [TD][/TD] [/TR] [TR] [TD]Plate[/TD] [TD]18[/TD] [TD]STR 15[/TD] [TD]Disadvantage[/TD] [/TR] [/TABLE] Good old stupid banded armor allows for another option for heavy armor users. Heavy plate allows the rich STR user to remain on top as the high AC. Heavy armor is the toughest as you want to keep Plate as top. Add in banded for heavy armor users who want to be stealthy [TABLE] [TR] [TH]Highest AC in armor before feats[/TH] [TH]Light[/TH] [TH]Medium[/TH] [TH]Heavy[/TH] [/TR] [TR] [TD]16[/TD] [TD]Leather, Padded[/TD] [TD]Breastplate[/TD] [TD]Chainmail, Heavy Hide[/TD] [/TR] [TR] [TD]17[/TD] [TD]Studded Leather[/TD] [TD]Brigandine, Half Plate[/TD] [TD]Banded, Splint[/TD] [/TR] [TR] [TD]18[/TD] [TD]Gambeson, Piecemeal[/TD] [TD][/TD] [TD]Plate[/TD] [/TR] [/TABLE] As for the second part. what if armor of resistance dragon scale mail were craftable and your could switch the damage type buy collecting dragon scales and having a master smith work on the armor. 5000gp for the scales and 2000gp for the smith's work. Resistance is something that your can add to armor without breaking bounded accuracy much. Possibly adding additional resistances to armors would be okay as well. An adventure with dragons or demons could yield adding fire or cold resistance to all the armor users on the downtime and see gold well spent. All while not warping the main combat flow. What do you think? [/QUOTE]
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Time to add new Armors to the table.
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