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Time to add new Armors to the table.
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<blockquote data-quote="Yaarel" data-source="post: 8820191" data-attributes="member: 58172"><p>Fighters can benefit from spells like Mage Armor too. I feel strongly Mage Armor plus a Cantrip should be a Fighting Style. It is meant for Eldritch Knights to feel magical at level 1, but other Fighter character concepts might want to choose this Fighting Style too.</p><p></p><p>(Note, in the UA, Bark Skin grants temporary hit points instead of AC.)</p><p></p><p>Note, the spells <em>Mage Armor</em> and <em>Shield</em> are effectively force constructs, and <em>Shield of Faith</em> is more like an aspect of fate that is scrying across timelines to navigate "lucky" opportunities in the form of a bonus to AC.</p><p></p><p>Each of these distinctive magical concepts might come imply other magical effects.</p><p></p><p>There are other defensive concepts too. For example, in Norse sagas the "helmet of dread" is actually a nickname for a magical technique, where one makes oneself mentally fill a target with fear in a way that makes oneself more difficult to be hit: a kind of Frightened bonus to AC.</p><p></p><p>The <em>Sanctuary</em> spell is a similar kind of defensive mental Enchantment.</p><p></p><p>And so on.</p><p></p><p></p><p></p><p></p><p>I have no problem with the Fighter class encouraging investment in the Strength ability!</p><p></p><p>At the same time, it is also viable for a Fighter to max Dexterity right away, rely on finesse and archery, and Stealth.</p><p></p><p></p><p>The Monk effectively has:</p><p></p><p>AC = Wisdom + Dexterity</p><p></p><p>This wouldnt really change any when typically AC=Strength+Dexterity.</p><p></p><p>The Barbarian has AC=Constitution+Dexterity.</p><p></p><p>Since these characters would have to invest in three abilities (Strength, Dexterity, and Wisdom/Constitution), it seems feasible to allow them to wear armor if they want, effectively reaching upto AC 25 near epic levels. It needs more scrutiny, but in principle seems balanced.</p><p></p><p></p><p>The Skilled feat is a worthless feat.</p><p></p><p>Really, a half-feat (!) should grant four (!) Skill Proficiencies.</p><p></p><p>However, those feats that grant Skill Expertise are worth the feat (as long as it is for one of the more useful skills).</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8820191, member: 58172"] Fighters can benefit from spells like Mage Armor too. I feel strongly Mage Armor plus a Cantrip should be a Fighting Style. It is meant for Eldritch Knights to feel magical at level 1, but other Fighter character concepts might want to choose this Fighting Style too. (Note, in the UA, Bark Skin grants temporary hit points instead of AC.) Note, the spells [I]Mage Armor[/I] and [I]Shield[/I] are effectively force constructs, and [I]Shield of Faith[/I] is more like an aspect of fate that is scrying across timelines to navigate "lucky" opportunities in the form of a bonus to AC. Each of these distinctive magical concepts might come imply other magical effects. There are other defensive concepts too. For example, in Norse sagas the "helmet of dread" is actually a nickname for a magical technique, where one makes oneself mentally fill a target with fear in a way that makes oneself more difficult to be hit: a kind of Frightened bonus to AC. The [I]Sanctuary[/I] spell is a similar kind of defensive mental Enchantment. And so on. I have no problem with the Fighter class encouraging investment in the Strength ability! At the same time, it is also viable for a Fighter to max Dexterity right away, rely on finesse and archery, and Stealth. The Monk effectively has: AC = Wisdom + Dexterity This wouldnt really change any when typically AC=Strength+Dexterity. The Barbarian has AC=Constitution+Dexterity. Since these characters would have to invest in three abilities (Strength, Dexterity, and Wisdom/Constitution), it seems feasible to allow them to wear armor if they want, effectively reaching upto AC 25 near epic levels. It needs more scrutiny, but in principle seems balanced. The Skilled feat is a worthless feat. Really, a half-feat (!) should grant four (!) Skill Proficiencies. However, those feats that grant Skill Expertise are worth the feat (as long as it is for one of the more useful skills). [/QUOTE]
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Time to add new Armors to the table.
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