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Community
General Tabletop Discussion
*Dungeons & Dragons
Time to add new Armors to the table.
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<blockquote data-quote="Lojaan" data-source="post: 8820217" data-attributes="member: 71784"><p>If what you want is armor as reward then best to ignore the types altogether and go for magical armor alternatives, like enchantments and special materials and the like. Basic equipment as reward is not very, well, rewarding.</p><p></p><p>For actual types you only need poor/ok/superior quality for each weight category, and a subcategory of 'superior' which is 'special'. You don't need a different "type" for each. Then go to town on the fluff/special materials/enchantments etc...</p><p></p><p>You want flameproof armor? Sure you can have gambeson armor (light) made from the wool of the flame sheep of Tarterous, scale mail (medium) carved from the legendary light-but-no-heaty stones from cool mountain, or plate (heavy) wrought in the iceforges of the shadowfell. Or you could skin a (sentient) red dragon and make light/medium or heavy armor out of it depending on your preference (you monster).</p><p></p><p>None of this requires seven types of heavy armor, and it avoids the pitfall of magical versions of crap armor (oooh +1 ringmail). </p><p></p><p>If you are going for a low magic world then this approach works even better. You make one type of armor for each weight level, fluff them however best suits your world, and then replace magical "+x armor" with superior mundane versions. For example, make normal chainmail the default for heavy armor, +1 heavy armor could be superior chain, splint or brigidine, and plate could be the equivalent of +2 or +3 heavy armor. You also make the price and availability of these superior armors the same as their magical versions - so in this example splint mail would be the equivalent (in terms of price and availability) of +1 plate.</p><p></p><p>Anyway that is how I would do it.</p></blockquote><p></p>
[QUOTE="Lojaan, post: 8820217, member: 71784"] If what you want is armor as reward then best to ignore the types altogether and go for magical armor alternatives, like enchantments and special materials and the like. Basic equipment as reward is not very, well, rewarding. For actual types you only need poor/ok/superior quality for each weight category, and a subcategory of 'superior' which is 'special'. You don't need a different "type" for each. Then go to town on the fluff/special materials/enchantments etc... You want flameproof armor? Sure you can have gambeson armor (light) made from the wool of the flame sheep of Tarterous, scale mail (medium) carved from the legendary light-but-no-heaty stones from cool mountain, or plate (heavy) wrought in the iceforges of the shadowfell. Or you could skin a (sentient) red dragon and make light/medium or heavy armor out of it depending on your preference (you monster). None of this requires seven types of heavy armor, and it avoids the pitfall of magical versions of crap armor (oooh +1 ringmail). If you are going for a low magic world then this approach works even better. You make one type of armor for each weight level, fluff them however best suits your world, and then replace magical "+x armor" with superior mundane versions. For example, make normal chainmail the default for heavy armor, +1 heavy armor could be superior chain, splint or brigidine, and plate could be the equivalent of +2 or +3 heavy armor. You also make the price and availability of these superior armors the same as their magical versions - so in this example splint mail would be the equivalent (in terms of price and availability) of +1 plate. Anyway that is how I would do it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Time to add new Armors to the table.
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