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Time to bring back the prose?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5902250"><p>.</p><p></p><p>They are for both. You read them and play them. Might as well make the reading part of it fun, especially when lots of us enjoy reading spell descriptions.</p><p></p><p></p><p></p><p>You were the one that conncected prose spell descriptions to pre and I was cmmenting on the importance of prep. I think this sliver of an example you provide is a straw man so I won't comment on it directly. But I will say a well written spell description that weaves prose and mechanics holds my interest more than a stat block and single line of text (it also helps me understand the spell better as I just find the info easier to absorb). In addition it is a pleasure to read and gets me excited about possible uses of the spell. The 4e entries on the other hand left me pretty unresponsive.</p><p></p><p></p><p></p><p>Again not going to comment on the example you here for the above reason, but I enjoy reading through the spell descriptions when I am prepping an adventure (and again you brought up prep). Whether I am making an evil wizard and want to choose his spells carefully or deciding on some clever uses for spells or wards in the game (or finding a spell that could itself provide an adventure) reading the descriptions, and having more than a single line of text is important to me. </p><p></p><p></p><p></p><p>You are talking about two different issues here. The first We just disagree on. I want the "wall" of text during prep. The stat block does very little for me. This is just preference.</p><p></p><p>Mechanics supporting the flavor is important. Though I suspect we just have different experiences with earlier editions (as I found the mechanics generally supported the flavor just fine). I also find the way 4e achieves this off putting. </p><p></p><p></p><p></p><p>Again this is kind of a straw man. I don't know, AD&D is when the game really took off (basic always kind of lagged behind AD&D in popularity (though i have to say I did like rules encyclopedia). I could be wrong, but my experience running playtests and dealing wigh readers tells me prose is critical when you want people to maintain interest in a book and understand the mechanics.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5902250"] . They are for both. You read them and play them. Might as well make the reading part of it fun, especially when lots of us enjoy reading spell descriptions. You were the one that conncected prose spell descriptions to pre and I was cmmenting on the importance of prep. I think this sliver of an example you provide is a straw man so I won't comment on it directly. But I will say a well written spell description that weaves prose and mechanics holds my interest more than a stat block and single line of text (it also helps me understand the spell better as I just find the info easier to absorb). In addition it is a pleasure to read and gets me excited about possible uses of the spell. The 4e entries on the other hand left me pretty unresponsive. Again not going to comment on the example you here for the above reason, but I enjoy reading through the spell descriptions when I am prepping an adventure (and again you brought up prep). Whether I am making an evil wizard and want to choose his spells carefully or deciding on some clever uses for spells or wards in the game (or finding a spell that could itself provide an adventure) reading the descriptions, and having more than a single line of text is important to me. You are talking about two different issues here. The first We just disagree on. I want the "wall" of text during prep. The stat block does very little for me. This is just preference. Mechanics supporting the flavor is important. Though I suspect we just have different experiences with earlier editions (as I found the mechanics generally supported the flavor just fine). I also find the way 4e achieves this off putting. Again this is kind of a straw man. I don't know, AD&D is when the game really took off (basic always kind of lagged behind AD&D in popularity (though i have to say I did like rules encyclopedia). I could be wrong, but my experience running playtests and dealing wigh readers tells me prose is critical when you want people to maintain interest in a book and understand the mechanics. [/QUOTE]
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Time to bring back the prose?
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