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*TTRPGs General
Time to change the supplement-driven business model for D&D (and other RPGs)?
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<blockquote data-quote="dm4hire" data-source="post: 6201148" data-attributes="member: 14848"><p>I think a better approach would be to limit the core material, which is where everyone tends to break down as they continue to push new core products out and it becomes overwhelming to new players. Companies really need to make either just a core book or at most three core books and leave it at that. Then tie all accessories and expansions to the settings. Diehard fans will buy everything whether they are collectors or just after the material, but you don't lose the new players who suddenly face a wall of intimidation when looking at it.</p><p></p><p>I've worked in two game stores now and I see it all the time when someone new looks at D&D or Pathfinder. I can explain it to them until I'm blue in the face that they only need the core three, but they see all the other books and you know they are still feeling overwhelmed. It’s in their eyes! Who can blame them when you see “Advanced Title” or “Title XX”; where Title is a book like the Bestiary now on book 4. By separating the core books completely and then focusing expansion materials on the settings you can then in effect color code the books; which is to say have the core products distinctly different than any other books that are usable with the game (They do this to some extent already). Then list the settings and their various supplements as “usable with game x” and follow up by teaching stores to market them with that distinction so that new players aren’t overwhelmed before the wall of D&D or Pathfinder or whatever.</p><p>Here’s a better breakdown of what I am trying to say:</p><p>Core book(s) - includes everything you need to play the game without influence of settings and whatever else gets thought up over the years after an edition release.</p><p>Setting books - would include core campaign book, additional monster books, additional class books, NPC books, and everything else but the kitchen sink (may be included depending on setting).</p><p>Modules - this would pretty much as it already is; which you could tie to settings or make generic.</p><p></p><p>Then when it comes time to make a new edition you find out what classes you added to your settings people think should be core, find out what monsters people prefer, and then make the changes and just release the new core and update the rest as needed. It pretty much still works the same other than you keep the core limited and distinct to just those one to three books that won’t scare everyone off.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6201148, member: 14848"] I think a better approach would be to limit the core material, which is where everyone tends to break down as they continue to push new core products out and it becomes overwhelming to new players. Companies really need to make either just a core book or at most three core books and leave it at that. Then tie all accessories and expansions to the settings. Diehard fans will buy everything whether they are collectors or just after the material, but you don't lose the new players who suddenly face a wall of intimidation when looking at it. I've worked in two game stores now and I see it all the time when someone new looks at D&D or Pathfinder. I can explain it to them until I'm blue in the face that they only need the core three, but they see all the other books and you know they are still feeling overwhelmed. It’s in their eyes! Who can blame them when you see “Advanced Title” or “Title XX”; where Title is a book like the Bestiary now on book 4. By separating the core books completely and then focusing expansion materials on the settings you can then in effect color code the books; which is to say have the core products distinctly different than any other books that are usable with the game (They do this to some extent already). Then list the settings and their various supplements as “usable with game x” and follow up by teaching stores to market them with that distinction so that new players aren’t overwhelmed before the wall of D&D or Pathfinder or whatever. Here’s a better breakdown of what I am trying to say: Core book(s) - includes everything you need to play the game without influence of settings and whatever else gets thought up over the years after an edition release. Setting books - would include core campaign book, additional monster books, additional class books, NPC books, and everything else but the kitchen sink (may be included depending on setting). Modules - this would pretty much as it already is; which you could tie to settings or make generic. Then when it comes time to make a new edition you find out what classes you added to your settings people think should be core, find out what monsters people prefer, and then make the changes and just release the new core and update the rest as needed. It pretty much still works the same other than you keep the core limited and distinct to just those one to three books that won’t scare everyone off. [/QUOTE]
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Time to change the supplement-driven business model for D&D (and other RPGs)?
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