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Time to change the supplement-driven business model for D&D (and other RPGs)?
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<blockquote data-quote="billd91" data-source="post: 6201548" data-attributes="member: 3400"><p>I don't know. Maintaining continuity over really long periods of time (40+ years) can be very difficult without a lot of really stupid retcons and bizarre stories, but I am not convinced this is necessarily so and think it may depend more on the publisher trying to saturate more and more of the market. For example, I find it relatively easy to sort back through Avengers continuity from the 1960s through even the 1990s, but then, the comic has a modestly shifting membership so no single character or cluster has to bear the whole burden of unfolding continuity and the group changes helps refresh the comic as a whole. By contrast, the X-Men was relatively easy to follow... until the late 1980s saw a big proliferation of X-titles as Marvel tried to further exploit its most popular properties. Today, the idea of sorting through it is too daunting for me to really bother - yet it isn't for the Avengers (though the multiple titles in the 2000s make it a bit harder).</p><p>I suppose it is possible that the window of comic book following has narrowed a bit compared to the 1960s-80s with the proliferation of competing entertainment options. Increased competition would also help account for the summer blockbuster crossover events as well, not just the life cycle of the average comic reader.</p><p></p><p></p><p></p><p>At that point, are you really still talking about the same <strong>game</strong> or same <strong>brand</strong>? There are people out there who don't see 4e (or even 3e) as the same game as the edition that preceded it and that, ultimately, seems to have caused problems for the game line's sustainability. The rumblings about the same issue between 1e and 2e seemed a lot smaller as I recall. Certainly, the idea that the editions were different games was a lot easier to put to rest because of the easy compatibility between rule sets.</p></blockquote><p></p>
[QUOTE="billd91, post: 6201548, member: 3400"] I don't know. Maintaining continuity over really long periods of time (40+ years) can be very difficult without a lot of really stupid retcons and bizarre stories, but I am not convinced this is necessarily so and think it may depend more on the publisher trying to saturate more and more of the market. For example, I find it relatively easy to sort back through Avengers continuity from the 1960s through even the 1990s, but then, the comic has a modestly shifting membership so no single character or cluster has to bear the whole burden of unfolding continuity and the group changes helps refresh the comic as a whole. By contrast, the X-Men was relatively easy to follow... until the late 1980s saw a big proliferation of X-titles as Marvel tried to further exploit its most popular properties. Today, the idea of sorting through it is too daunting for me to really bother - yet it isn't for the Avengers (though the multiple titles in the 2000s make it a bit harder). I suppose it is possible that the window of comic book following has narrowed a bit compared to the 1960s-80s with the proliferation of competing entertainment options. Increased competition would also help account for the summer blockbuster crossover events as well, not just the life cycle of the average comic reader. At that point, are you really still talking about the same [b]game[/b] or same [b]brand[/b]? There are people out there who don't see 4e (or even 3e) as the same game as the edition that preceded it and that, ultimately, seems to have caused problems for the game line's sustainability. The rumblings about the same issue between 1e and 2e seemed a lot smaller as I recall. Certainly, the idea that the editions were different games was a lot easier to put to rest because of the easy compatibility between rule sets. [/QUOTE]
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Time to change the supplement-driven business model for D&D (and other RPGs)?
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