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Time to divide loot, treasure, items….
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<blockquote data-quote="Lanefan" data-source="post: 8904576" data-attributes="member: 29398"><p>During the adventure we keep a party treasury, with found items used in the field by whoever makes sense. Party expenses come out of that treasury, but individual expenses e.g. training costs are up to the individual to pay.</p><p></p><p>Once back in town after the adventure, division goes as follows:</p><p></p><p>1. Everything in the treasury includng magic items is IDed, evaluated, and given a monetary value; this is added to the coinage found to give an overall total. (let's say this total comes to 50,000 g.p.)</p><p>2. Individual shares are assigned based on how much of the adventure a character was in; the most common being full shares for everyone. (let's say there's 5 characters each getting a full share)</p><p>3. Share values are calculated (here, each character's share would be 10,000 g.p.)</p><p>4a. Anything essential to the ongoing mission is given a 0 value, pulled from treasury, and carried forward ot the next treasury (thus if there's a crystal rod in the treasury we know we'll need as a key later, it gets zeroed out and carried forward)</p><p>4b. Characters can claim items out of the treasury as part of their share, at their listed value (thus if there's a 2,000 g.p. sword in there, someone could claim that and have 8,000 left over as cash - the total that character gets still adds to 10,000)</p><p>4c. Items worth more than a single share are sometimes bought by more than one character acting together, or money is loaned, or whatever</p><p>5. Conflicting claims are settled by roll-off (thus if three characters each claimed that sword, they'd roll for it)</p><p>6. Anything not claimed is sold off.</p><p></p><p>The slow parts here are 1 (IDs and valuations can drag a bit) and 4b (indecisive players/characters can really bog it down). Dividing a big treasury can easily eat up a session.</p><p></p><p>Why do we do it this way? Simply put, fairness. Any other division method we've ever tried has quickly led to vast wealth imbalances within the party.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8904576, member: 29398"] During the adventure we keep a party treasury, with found items used in the field by whoever makes sense. Party expenses come out of that treasury, but individual expenses e.g. training costs are up to the individual to pay. Once back in town after the adventure, division goes as follows: 1. Everything in the treasury includng magic items is IDed, evaluated, and given a monetary value; this is added to the coinage found to give an overall total. (let's say this total comes to 50,000 g.p.) 2. Individual shares are assigned based on how much of the adventure a character was in; the most common being full shares for everyone. (let's say there's 5 characters each getting a full share) 3. Share values are calculated (here, each character's share would be 10,000 g.p.) 4a. Anything essential to the ongoing mission is given a 0 value, pulled from treasury, and carried forward ot the next treasury (thus if there's a crystal rod in the treasury we know we'll need as a key later, it gets zeroed out and carried forward) 4b. Characters can claim items out of the treasury as part of their share, at their listed value (thus if there's a 2,000 g.p. sword in there, someone could claim that and have 8,000 left over as cash - the total that character gets still adds to 10,000) 4c. Items worth more than a single share are sometimes bought by more than one character acting together, or money is loaned, or whatever 5. Conflicting claims are settled by roll-off (thus if three characters each claimed that sword, they'd roll for it) 6. Anything not claimed is sold off. The slow parts here are 1 (IDs and valuations can drag a bit) and 4b (indecisive players/characters can really bog it down). Dividing a big treasury can easily eat up a session. Why do we do it this way? Simply put, fairness. Any other division method we've ever tried has quickly led to vast wealth imbalances within the party. [/QUOTE]
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