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Time to divide loot, treasure, items….
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<blockquote data-quote="amethal" data-source="post: 8908367" data-attributes="member: 22784"><p>We once had a campaign where one player had a ferret (or similar) as an animal companion that was trained to steal shiny items; basically it would start to loot fallen foes during combat, so it's owner would be effectively skimming a few gold pieces out of the party treasure each time.</p><p></p><p>I was the GM and mysteriously none of these fallen foes ever had any valuable gems on them that could be stolen in this fashion, and I explained to the other (very experienced) players that I was in fact upping the treasure levels to compensate for the handful of gold pieces they were missing out on, and the player character who was benefitting wasn't dominating proceedings. As the other characters never even knew it was happening there as no scope for intra-party conflict. </p><p></p><p>And it still caused some out-of-character resentment. Hard feelings are perfectly natural when you think you are being exploited, even over negligible amounts.</p><p></p><p>One of my favourite RPG moments was when I joined a new group that had started, and most of the players didn't really know each other. The characters didn't know each other at all, and circumstances had basically brought them together as an adventuring group. At the initial "team meeting" my character pulled out a length of rope, saying "I always carry this with me, just in case it turns out we have a thief in the party." </p><p></p><p>The look on the face of the player of the party's rogue was priceless.</p></blockquote><p></p>
[QUOTE="amethal, post: 8908367, member: 22784"] We once had a campaign where one player had a ferret (or similar) as an animal companion that was trained to steal shiny items; basically it would start to loot fallen foes during combat, so it's owner would be effectively skimming a few gold pieces out of the party treasure each time. I was the GM and mysteriously none of these fallen foes ever had any valuable gems on them that could be stolen in this fashion, and I explained to the other (very experienced) players that I was in fact upping the treasure levels to compensate for the handful of gold pieces they were missing out on, and the player character who was benefitting wasn't dominating proceedings. As the other characters never even knew it was happening there as no scope for intra-party conflict. And it still caused some out-of-character resentment. Hard feelings are perfectly natural when you think you are being exploited, even over negligible amounts. One of my favourite RPG moments was when I joined a new group that had started, and most of the players didn't really know each other. The characters didn't know each other at all, and circumstances had basically brought them together as an adventuring group. At the initial "team meeting" my character pulled out a length of rope, saying "I always carry this with me, just in case it turns out we have a thief in the party." The look on the face of the player of the party's rogue was priceless. [/QUOTE]
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