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Time to divide loot, treasure, items….
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<blockquote data-quote="Lanefan" data-source="post: 8909384" data-attributes="member: 29398"><p>...or, more significantly, to join a different party...</p><p></p><p>I put the above clause in because our games tend to be multi-party within the same setting; [USER=6674619]@Lorithen[/USER] could, for example, pull a character out of one party while that party is in town and then slot that character into another party sometime later. If that character couldn't keep its magic items during this changeover it just wouldn't make sense.</p><p></p><p>I ended up with a similar situation about 20 years later than what Lorithen describes, when a group I was running decided to divide by draft rather than value. One player (mostly in-character, in fairness the character was a greedy little thing!) drafted purely for value rather than usefulness, then once the treasury was finalized and the items were hers she turned around and sold off what she'd just claimed, sought out or commissioned items that were of actual use to her, and pocketed the rather large amount of change.</p><p></p><p>Over the course of three adventures that one character scored as much value <em>as the rest of the party put together</em>. Then the rest of the party caught on, and one legendary in-party firefight later they went back to the by-value division method.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8909384, member: 29398"] ...or, more significantly, to join a different party... I put the above clause in because our games tend to be multi-party within the same setting; [USER=6674619]@Lorithen[/USER] could, for example, pull a character out of one party while that party is in town and then slot that character into another party sometime later. If that character couldn't keep its magic items during this changeover it just wouldn't make sense. I ended up with a similar situation about 20 years later than what Lorithen describes, when a group I was running decided to divide by draft rather than value. One player (mostly in-character, in fairness the character was a greedy little thing!) drafted purely for value rather than usefulness, then once the treasury was finalized and the items were hers she turned around and sold off what she'd just claimed, sought out or commissioned items that were of actual use to her, and pocketed the rather large amount of change. Over the course of three adventures that one character scored as much value [I]as the rest of the party put together[/I]. Then the rest of the party caught on, and one legendary in-party firefight later they went back to the by-value division method. [/QUOTE]
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