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Time to Heal
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<blockquote data-quote="Herremann the Wise" data-source="post: 5803870" data-attributes="member: 11300"><p>I prefer to split healing into five categories:</p><p></p><p>1) <strong>Natural healing</strong> - done over days, weeks and possibly months (or even not at all).</p><p></p><p>2) <strong>Mundane assisted healing</strong> - aids the process of natural healing. More chance of successful healing and over a possibly lessened time frame.</p><p></p><p>[<em>The next three assume that you divide "hit point" damage (as hps are actually defined in the last four editions) from actual wounding.</em>]</p><p></p><p>3) <strong>In-combat boosting</strong> - helps restore lost hit points. A priest's blessing, a commander's motivational pushing of those around them, or a character's inner resolve and toughness are all examples of hit point restoration that are capable in combat.</p><p></p><p>4) <strong>Out of combat restoring</strong> - pretty much you get your hit points (as in wind/luck/chutzpah/resolve) back. This should happen a short period of time.</p><p></p><p>5) <strong>Ritual healing</strong> - rituals that can magically heal wounds but can take varying amounts of time to either perform (as in an actual ritual) or to manifest (wand or potion being immediate but possibly taking hours to heal - as against restore hps).</p><p></p><p>As such, this covers at will hp restoration (which is effectively limitless) as well as healing actual damage (which is limited and becomes unspammable).</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5803870, member: 11300"] I prefer to split healing into five categories: 1) [B]Natural healing[/B] - done over days, weeks and possibly months (or even not at all). 2) [B]Mundane assisted healing[/B] - aids the process of natural healing. More chance of successful healing and over a possibly lessened time frame. [[I]The next three assume that you divide "hit point" damage (as hps are actually defined in the last four editions) from actual wounding.[/I]] 3) [B]In-combat boosting[/B] - helps restore lost hit points. A priest's blessing, a commander's motivational pushing of those around them, or a character's inner resolve and toughness are all examples of hit point restoration that are capable in combat. 4) [B]Out of combat restoring[/B] - pretty much you get your hit points (as in wind/luck/chutzpah/resolve) back. This should happen a short period of time. 5) [B]Ritual healing[/B] - rituals that can magically heal wounds but can take varying amounts of time to either perform (as in an actual ritual) or to manifest (wand or potion being immediate but possibly taking hours to heal - as against restore hps). As such, this covers at will hp restoration (which is effectively limitless) as well as healing actual damage (which is limited and becomes unspammable). Best Regards Herremann the Wise [/QUOTE]
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