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<blockquote data-quote="Mattachine" data-source="post: 5804129" data-attributes="member: 6678226"><p>In my 30 years of playing D&D, the cleric has been primarily the healer--even with only very limited healing until 7th level. Don't forget that they got other spells associated with healing, such as slow poison, remove fear, and remove paralysis. When folks say "healing" they mean the associated status removal spells, too.</p><p></p><p>In addition to being another DM who saw clerics as primarily healers for decades, I also had gaming groups where the cleric was the chore players took turns at, or the party suffered through without one. There was a time when the players would sometimes have a secondary character--that would usually be a cleric.</p><p></p><p>This isn't because of MMORPGs. I started playing D&D in 1981. Many players don't like the idea of being the support character. In fact, I would argue, MMORPGs made playing a support character interesting and fun (my favorite type of PC in GuildWars is the Monk). </p><p></p><p>Yes, some players create a divine warrior out of the cleric, and evil cleric villains were a common staple of my games, but they were always at the bottom of the character barrel.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5804129, member: 6678226"] In my 30 years of playing D&D, the cleric has been primarily the healer--even with only very limited healing until 7th level. Don't forget that they got other spells associated with healing, such as slow poison, remove fear, and remove paralysis. When folks say "healing" they mean the associated status removal spells, too. In addition to being another DM who saw clerics as primarily healers for decades, I also had gaming groups where the cleric was the chore players took turns at, or the party suffered through without one. There was a time when the players would sometimes have a secondary character--that would usually be a cleric. This isn't because of MMORPGs. I started playing D&D in 1981. Many players don't like the idea of being the support character. In fact, I would argue, MMORPGs made playing a support character interesting and fun (my favorite type of PC in GuildWars is the Monk). Yes, some players create a divine warrior out of the cleric, and evil cleric villains were a common staple of my games, but they were always at the bottom of the character barrel. [/QUOTE]
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