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Time to remake the Bard
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<blockquote data-quote="DND_Reborn" data-source="post: 7834521" data-attributes="member: 6987520"><p>Wow... okay first off, personally, I dislike lengthy posts. It encourages me <em>not</em> to read the whole thing. Brevity is the soul of wit. ;-)</p><p></p><p>Now, I still took the time and read the whole thing. It is a lot of insight so thank you for taking the time to offer your input.</p><p></p><p>No, I don't have a lot of experience playing a bard. I tried one once, for one session, and promptly dropped it. I do not like the the feel or flavor of the bard class. I am also not big into playing a class that seems primarily build for support because IME all the main classes can already fill that role.</p><p></p><p>Primary combat? Fighter. Support? Cleric or Rogue.</p><p>Primary social? Any really, but often Cleric or Rogue. Support? Any also, typically Wizard.</p><p>Primary explorer? Rogue. Support? Fighter or Wizard usually.</p><p>Primary caster? Wizard. Support? Cleric. (this <em>can</em> be reversed, of course).</p><p></p><p>In prior editions, the Cleric was often the support role. Healer, back-up/secondary combat, back-up caster, and in many situations (due to high WIS and sometimes CHA) main or back-up social, but could just as easily take on a main role in any facet as well.</p><p></p><p>The 5E Bard smacks too much of being the fighter/m-u/thief from 1E. But, they made it better at all those things than a traditional multiclass would be I think.</p><p></p><p>I mean, honestly, <em>why</em> is the class so popular??? </p><p></p><p>Because, even if not optimal, it pretty much <em>can</em> do it all. And it can do it to an extent that makes other classes nearly obsolete. If you played a 4-6 player party of all a single class, your best chances of success would be all Bards. This is because with the different archetypes, you could well cover everything you needed, definitely more so than if you had all clerics, fighters, monks, or whatever else.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7834521, member: 6987520"] Wow... okay first off, personally, I dislike lengthy posts. It encourages me [I]not[/I] to read the whole thing. Brevity is the soul of wit. ;-) Now, I still took the time and read the whole thing. It is a lot of insight so thank you for taking the time to offer your input. No, I don't have a lot of experience playing a bard. I tried one once, for one session, and promptly dropped it. I do not like the the feel or flavor of the bard class. I am also not big into playing a class that seems primarily build for support because IME all the main classes can already fill that role. Primary combat? Fighter. Support? Cleric or Rogue. Primary social? Any really, but often Cleric or Rogue. Support? Any also, typically Wizard. Primary explorer? Rogue. Support? Fighter or Wizard usually. Primary caster? Wizard. Support? Cleric. (this [I]can[/I] be reversed, of course). In prior editions, the Cleric was often the support role. Healer, back-up/secondary combat, back-up caster, and in many situations (due to high WIS and sometimes CHA) main or back-up social, but could just as easily take on a main role in any facet as well. The 5E Bard smacks too much of being the fighter/m-u/thief from 1E. But, they made it better at all those things than a traditional multiclass would be I think. I mean, honestly, [I]why[/I] is the class so popular??? Because, even if not optimal, it pretty much [I]can[/I] do it all. And it can do it to an extent that makes other classes nearly obsolete. If you played a 4-6 player party of all a single class, your best chances of success would be all Bards. This is because with the different archetypes, you could well cover everything you needed, definitely more so than if you had all clerics, fighters, monks, or whatever else. [/QUOTE]
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