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Time to remake the Bard
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<blockquote data-quote="DND_Reborn" data-source="post: 7835012" data-attributes="member: 6987520"><p>Other than some of the points I made in the OP, I am not entirely sure myself, which is why I started the thread. It could very well be there is no solution or way to make the class into something that I would want to play that couldn't be made just as well via multiclassing.</p><p></p><p>As I see it, a quick summary would be:</p><ol> <li data-xf-list-type="ol">Remove expertise and grant additional skill proficiency instead. Bards are known, generally, to have a wide breadth of knowledge, but not incredibly deep IMO.</li> <li data-xf-list-type="ol">Admittedly, slightly contradictory to the aforementioned, return the legend lore ability. Having obscure knowledge that was picked up here or there is great for a bard.</li> <li data-xf-list-type="ol">Decrease spell progression, but increase spell-selection. I am thinking more "warlock-based." Few spell slots, maxed out a 5th level of power, but virtually from any lists.</li> <li data-xf-list-type="ol">Remix special features similar to 3E (from what I have quickly looked over) or equivalent that function in a way the portrays a bard in a reasonably historical fashion.</li> <li data-xf-list-type="ol">Maybe add some unique combat features? Nothing super powerful, but versatile and useful, things the could give the bard an edge, especially in a straight-up fight.</li> </ol><p>We are playing tomorrow, so I will spend some time discussing peoples' responses to this and other threads. While I know at times it might seem like I am just being difficult, it bothers me on a level that there is a class, supposedly loved by many, which seems non-inspiring at our table. We have literally had every other class played at some point or another, only the bard has been left out because no one really wants to play one.</p><p></p><p>For something that so many think is so great, doesn't that seem odd to you?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7835012, member: 6987520"] Other than some of the points I made in the OP, I am not entirely sure myself, which is why I started the thread. It could very well be there is no solution or way to make the class into something that I would want to play that couldn't be made just as well via multiclassing. As I see it, a quick summary would be: [LIST=1] [*]Remove expertise and grant additional skill proficiency instead. Bards are known, generally, to have a wide breadth of knowledge, but not incredibly deep IMO. [*]Admittedly, slightly contradictory to the aforementioned, return the legend lore ability. Having obscure knowledge that was picked up here or there is great for a bard. [*]Decrease spell progression, but increase spell-selection. I am thinking more "warlock-based." Few spell slots, maxed out a 5th level of power, but virtually from any lists. [*]Remix special features similar to 3E (from what I have quickly looked over) or equivalent that function in a way the portrays a bard in a reasonably historical fashion. [*]Maybe add some unique combat features? Nothing super powerful, but versatile and useful, things the could give the bard an edge, especially in a straight-up fight. [/LIST] We are playing tomorrow, so I will spend some time discussing peoples' responses to this and other threads. While I know at times it might seem like I am just being difficult, it bothers me on a level that there is a class, supposedly loved by many, which seems non-inspiring at our table. We have literally had every other class played at some point or another, only the bard has been left out because no one really wants to play one. For something that so many think is so great, doesn't that seem odd to you? [/QUOTE]
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