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Time to remake the Bard
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<blockquote data-quote="Zardnaar" data-source="post: 7835919" data-attributes="member: 6716779"><p>If I was using enhance ability in a dungeon I would use spells that don't require concentration.</p><p></p><p> Said bard would win initiative a lot.</p><p></p><p> Your examples are also starting to get increasingly absurd.</p><p></p><p> If the rogue gets two opportunity attacks, if the rogue always gets sneak attack, if the rogue doesn't miss. </p><p></p><p> Spells don't miss and they're not generally reliant on your team mates. </p><p></p><p>Since smart rogues dual wield to double their chances of landing a sneak attack if the win initiative (happens a lot being Dex based) they often don't qualify for sneak attack. </p><p></p><p>They can ready the action but then they have halved their chance if landing a sneak attack.</p><p></p><p>A bard winning initiative eapucualky if they are using Jack if all trades/enhance ability means they can drop a fireball probably without having to worry about hitting their own members. </p><p></p><p> Even if your not a blaster bard fireball is probably on the short list of spells to steal.</p><p></p><p>By level 7 -9 you can drop a big spell every encounter. </p><p></p><p>Enhance ability has dual combat and out of combat uses.</p><p></p><p> In the classic 4 person party the lore bard can easily sub the rogue or the wizard. 5 person party it's also great.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7835919, member: 6716779"] If I was using enhance ability in a dungeon I would use spells that don't require concentration. Said bard would win initiative a lot. Your examples are also starting to get increasingly absurd. If the rogue gets two opportunity attacks, if the rogue always gets sneak attack, if the rogue doesn't miss. Spells don't miss and they're not generally reliant on your team mates. Since smart rogues dual wield to double their chances of landing a sneak attack if the win initiative (happens a lot being Dex based) they often don't qualify for sneak attack. They can ready the action but then they have halved their chance if landing a sneak attack. A bard winning initiative eapucualky if they are using Jack if all trades/enhance ability means they can drop a fireball probably without having to worry about hitting their own members. Even if your not a blaster bard fireball is probably on the short list of spells to steal. By level 7 -9 you can drop a big spell every encounter. Enhance ability has dual combat and out of combat uses. In the classic 4 person party the lore bard can easily sub the rogue or the wizard. 5 person party it's also great. [/QUOTE]
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