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Time to Shine - Favorite Character(s) of all time
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<blockquote data-quote="Stormonu" data-source="post: 5698638" data-attributes="member: 52734"><p>I mostly DM, so I very rarely get to sit on the player side of the screen. My favorite character that I've played over the years is:</p><p></p><p><strong>Kalli Bloodblade:</strong> Kalli is 5’ 1” with curled, long red hair and brown eyes that seem to have reddish streaks in them when she is angered. She has a womanish figure, but seems much younger than her apparent age of 18. Kalli is fond of wearing the color of her order, red, especially in low-cut dresses that allow her to show much of her lily-white skin. She prefers to bear a staff in each hand, even if one is non-magical.</p><p></p><p><strong>Notable Items:</strong></p><p>Ring of Water Walking, Cloak of Protection, Bracers of Armor, Magical Dirk, Staff of Thunder and Lightning, Rod of Splendor (with a single use remaining), Wand of Frost, Ring of Wizardry, Rod of Cancellation, Dagger of undead slaying (name Bane of Orcus), Jeweled Staff of Answers, Necklace of Spell Multiplication (doubles available magical spells), Papyrus of Spell Research, Scroll of Protection from Possession, Potion of Gaseous Form</p><p></p><p><strong>Typical Adventuring Spell List</strong></p><p>While Kalli has a large repitoire of necromatic spells that she excels at, she tends to use a lot of flashy, energy-based attack spells and illusionary spells meant to confuse and confound opponents.</p><p></p><p><strong>Special Combat Notes:</strong></p><p>Kalli prefers to avoid physical entanglements whenever possible. However, she seems quite quick to engage a foe with distance attack spells. She prefers to burn or electrocute foes, leaving nothing behind to be raised or resurrected. She will not animate fallen foes, and any undead accompanying here will be intelligent skeletons from her personal ship, Lady Payne. There are a total of 30 of these skeletons. Kalli does have a familiar, a black cat that is capable of transforming into a spotted lion. Kalli generally does not have the cat attack, though she may use it to scare a foe or catch them off-guard. She is protected by magic that renders physical attacks incapable of harming her, and has several other protective spells that physically lash out against anyone who attempts her harm. Kalli is friends with Telsar, and he will be nearby if she is encountered.</p><p></p><p><strong>History:</strong></p><p>Though Kalli is a witch of the Randese (Saracen) people, she is obviously not one of their own. She knows that she is an orphan, but was too young to remember her parents. The “Red Witches” or Wa-Atari raised her, where she was treated with great respect for her lily-white skin and red hair (considered a mark of power by her order). Her teachers pushed her harder than any of the others, forcing her through rituals and magic tests that would have killed the other students. When she was thirteen, she surprised the entire school by summoning up a magic spirit. In truth, she had learned to hate her teachers, and was seeking to destroy them. But the spirit was stronger, and invaded her, aging her body and wracking her mind with its cruel tortures. Kalli survived, but the spirit had permanently changed her, and occasionally wracks her mind, forcing her into short-termed insanity.</p><p></p><p>During the night, Kalli fled the school, heading west and south until she came to the Ksiki Colonies. There she learned of Plague Isle, a powerful island seething with the power of the god of disease, Lepornunse, and boiling with the power of Necromancy from the many deaths. However, her trip was short-lived when wary peasants captured her and threatened to kill her. If it had not been for the aid of a third party, she and several others would have been killed. In return for their freedom, Kalli and the others were required to gather strange and powerful magic items that had been hidden in the many lost islands of the Ksiki Colonies. These items had been lost during ancient quests during the elven golden age, and were the root of power of several evil Magistrates of Ksiki, who used their power to fuel their magical control.</p><p></p><p>The group eventually recovered enough of the items to overthrow the Magistrates. When the islands were thus freed, Kalli and the others were free of their life-debt. Most deigned to stay in the islands, but Kalli decided to head north, since Plague isle had been freed of the god Lepornunse’s diseases during the quest.</p><p></p><p>Eventually, Kalli found herself in the Silkna Kingdom, far to the north. She had traveled there as it was a mecca to powerful mages and a cosmopolitan world that would not fear her spirit-bound magic or strange ways. However, she found herself in battle against a powerful wizard intent on stealing her unique spells, when Telsar saved her. For Kalli, it was love at first sight. Since that time, Kalli has remained in Telsar’s stronghold in the city of Sinka. Occasionally, the two have been reported scouring the countryside, seeking out evil wizards and plots, and stopping them.</p><p></p><p>------</p><p>The campaign I played ended when we had defeated the Magistrates of Ksiki, and Kalli was retired from play. We started with the U1-U3 adventures and moved on to custom adventures after we played out that series. Our characters were somewhat buccaneers, led by a human fighter who'd assumed the identity of the feared pirate Black Hand (after he accidentally killed the real Black Hand in a drunken brawl at a tavern). It's hard to remember exactly any specific events from that time (it was literally 20 years ago), but I do remember enjoying it immensely.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5698638, member: 52734"] I mostly DM, so I very rarely get to sit on the player side of the screen. My favorite character that I've played over the years is: [B]Kalli Bloodblade:[/B] Kalli is 5’ 1” with curled, long red hair and brown eyes that seem to have reddish streaks in them when she is angered. She has a womanish figure, but seems much younger than her apparent age of 18. Kalli is fond of wearing the color of her order, red, especially in low-cut dresses that allow her to show much of her lily-white skin. She prefers to bear a staff in each hand, even if one is non-magical. [B]Notable Items:[/B] Ring of Water Walking, Cloak of Protection, Bracers of Armor, Magical Dirk, Staff of Thunder and Lightning, Rod of Splendor (with a single use remaining), Wand of Frost, Ring of Wizardry, Rod of Cancellation, Dagger of undead slaying (name Bane of Orcus), Jeweled Staff of Answers, Necklace of Spell Multiplication (doubles available magical spells), Papyrus of Spell Research, Scroll of Protection from Possession, Potion of Gaseous Form [B]Typical Adventuring Spell List[/B] While Kalli has a large repitoire of necromatic spells that she excels at, she tends to use a lot of flashy, energy-based attack spells and illusionary spells meant to confuse and confound opponents. [B]Special Combat Notes:[/B] Kalli prefers to avoid physical entanglements whenever possible. However, she seems quite quick to engage a foe with distance attack spells. She prefers to burn or electrocute foes, leaving nothing behind to be raised or resurrected. She will not animate fallen foes, and any undead accompanying here will be intelligent skeletons from her personal ship, Lady Payne. There are a total of 30 of these skeletons. Kalli does have a familiar, a black cat that is capable of transforming into a spotted lion. Kalli generally does not have the cat attack, though she may use it to scare a foe or catch them off-guard. She is protected by magic that renders physical attacks incapable of harming her, and has several other protective spells that physically lash out against anyone who attempts her harm. Kalli is friends with Telsar, and he will be nearby if she is encountered. [B]History:[/B] Though Kalli is a witch of the Randese (Saracen) people, she is obviously not one of their own. She knows that she is an orphan, but was too young to remember her parents. The “Red Witches” or Wa-Atari raised her, where she was treated with great respect for her lily-white skin and red hair (considered a mark of power by her order). Her teachers pushed her harder than any of the others, forcing her through rituals and magic tests that would have killed the other students. When she was thirteen, she surprised the entire school by summoning up a magic spirit. In truth, she had learned to hate her teachers, and was seeking to destroy them. But the spirit was stronger, and invaded her, aging her body and wracking her mind with its cruel tortures. Kalli survived, but the spirit had permanently changed her, and occasionally wracks her mind, forcing her into short-termed insanity. During the night, Kalli fled the school, heading west and south until she came to the Ksiki Colonies. There she learned of Plague Isle, a powerful island seething with the power of the god of disease, Lepornunse, and boiling with the power of Necromancy from the many deaths. However, her trip was short-lived when wary peasants captured her and threatened to kill her. If it had not been for the aid of a third party, she and several others would have been killed. In return for their freedom, Kalli and the others were required to gather strange and powerful magic items that had been hidden in the many lost islands of the Ksiki Colonies. These items had been lost during ancient quests during the elven golden age, and were the root of power of several evil Magistrates of Ksiki, who used their power to fuel their magical control. The group eventually recovered enough of the items to overthrow the Magistrates. When the islands were thus freed, Kalli and the others were free of their life-debt. Most deigned to stay in the islands, but Kalli decided to head north, since Plague isle had been freed of the god Lepornunse’s diseases during the quest. Eventually, Kalli found herself in the Silkna Kingdom, far to the north. She had traveled there as it was a mecca to powerful mages and a cosmopolitan world that would not fear her spirit-bound magic or strange ways. However, she found herself in battle against a powerful wizard intent on stealing her unique spells, when Telsar saved her. For Kalli, it was love at first sight. Since that time, Kalli has remained in Telsar’s stronghold in the city of Sinka. Occasionally, the two have been reported scouring the countryside, seeking out evil wizards and plots, and stopping them. ------ The campaign I played ended when we had defeated the Magistrates of Ksiki, and Kalli was retired from play. We started with the U1-U3 adventures and moved on to custom adventures after we played out that series. Our characters were somewhat buccaneers, led by a human fighter who'd assumed the identity of the feared pirate Black Hand (after he accidentally killed the real Black Hand in a drunken brawl at a tavern). It's hard to remember exactly any specific events from that time (it was literally 20 years ago), but I do remember enjoying it immensely. [/QUOTE]
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