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Time Travel!! (2 reviews inside!!)
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<blockquote data-quote="Nomad4life" data-source="post: 2864713" data-attributes="member: 28645"><p>I can’t believe more people aren’t talking about the Dr. Who RPG in a time travel thread!</p><p></p><p>As fanatics of the show, we used to time travel quite a lot in that game- In fact, one of my favorite things about the Dr.WRPG was that it had some kind of “time travel misshap” chart. If not careful, you could end up centuries off target, or in the smack middle of some historical catastrophic event! </p><p></p><p>In that game was the Grandfather Paradox Rule, which pretty much went like this: If you were to go back in time and kill your own grandfather, you would theoretically cease to have ever existed. However, the moment this happened, you would then never have existed to go back in time and kill your grandfather! Thus, such a paradox is absolutely impossible. Furthermore, time is fluid in nature, and strongly resistant to change (So if you were to go back in time and kill Hitler as a child, someone else would have been there to take his place historically.) Additionally, each TARDIS (the time travel vehicles) are hard-programed to avoid bringing the pilot within any close proximity to his “old selves” of the past. This can be overridden with effort, but the results never quite turn out the way the Time Lord intended. (And indeed, there were a few episodes of the show that centered around this.)</p><p></p><p>If absolutely necessary, the Celestial Intervention Agency (the regulators of time travel) will set about the creation of an alternate timeline (say, to prevent the destruction of the entire universe.) Then you have one timeline that terminates at a certain point, and another that continues on. Such intentional creation of alternate timelines are never taken lightly, and it is not possible to reach one alternate timeline from another through the use of the TARDIS.</p><p></p><p>See, now the fond memories of that game have been stirred up. I wonder where those old books are now...</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 2864713, member: 28645"] I can’t believe more people aren’t talking about the Dr. Who RPG in a time travel thread! As fanatics of the show, we used to time travel quite a lot in that game- In fact, one of my favorite things about the Dr.WRPG was that it had some kind of “time travel misshap” chart. If not careful, you could end up centuries off target, or in the smack middle of some historical catastrophic event! In that game was the Grandfather Paradox Rule, which pretty much went like this: If you were to go back in time and kill your own grandfather, you would theoretically cease to have ever existed. However, the moment this happened, you would then never have existed to go back in time and kill your grandfather! Thus, such a paradox is absolutely impossible. Furthermore, time is fluid in nature, and strongly resistant to change (So if you were to go back in time and kill Hitler as a child, someone else would have been there to take his place historically.) Additionally, each TARDIS (the time travel vehicles) are hard-programed to avoid bringing the pilot within any close proximity to his “old selves” of the past. This can be overridden with effort, but the results never quite turn out the way the Time Lord intended. (And indeed, there were a few episodes of the show that centered around this.) If absolutely necessary, the Celestial Intervention Agency (the regulators of time travel) will set about the creation of an alternate timeline (say, to prevent the destruction of the entire universe.) Then you have one timeline that terminates at a certain point, and another that continues on. Such intentional creation of alternate timelines are never taken lightly, and it is not possible to reach one alternate timeline from another through the use of the TARDIS. See, now the fond memories of that game have been stirred up. I wonder where those old books are now... [/QUOTE]
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