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Time Travel!! (2 reviews inside!!)
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<blockquote data-quote="GQuail" data-source="post: 2865488" data-attributes="member: 30709"><p>I'm going to give this a proper read through tonight. I had considered a D&D scenario using time travel, albeit I think it was the Create Time Gate spell from D20 Call of Cthulhu I was using as a base. This might prove useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>My idea was to basically throw my group into the future to show a world where the BBEG makes his big move and conquers the plane... except they <em>haven't met the BBEG yet.</em> So the first ime they see him is ruling the future, only to come back to their own world and find the begginings of his plan in motion: perhaps they'll hear about Dracoliches which ravaged the land, for example, and return to hear the Cult of the Dragon in the present have been seen to be contacting Necromancers around the land. I thought it would be an interesting solution to the "why are we fighting this guy?" questions: I'm going to show them what happens if they don't first. ;-)</p><p></p><p>Another idea which might fit the laws of physics better is to have an ancient tomb they are raiding be the home of a Vampire. In battling him and his spawn they come across a magical item... which looks exactly like one /they have crafted/, or some other obvious unique sign of their presence. Play it as a random oddity at first, but when a later adventure tears them back in time and they meet the NPC who will become that Vampire... I dunno quite how some groups would handle a predestination paradox, but I'd love to set a situation up where one of them fears that he won't leave this time travel adventure alive because they found The Axe He Would Never Part With there, or where they lose a PC and have to abandon his body, but find his remains in the present and try to work out if any Clerics can raise him still. :></p></blockquote><p></p>
[QUOTE="GQuail, post: 2865488, member: 30709"] I'm going to give this a proper read through tonight. I had considered a D&D scenario using time travel, albeit I think it was the Create Time Gate spell from D20 Call of Cthulhu I was using as a base. This might prove useful. :-) My idea was to basically throw my group into the future to show a world where the BBEG makes his big move and conquers the plane... except they [I]haven't met the BBEG yet.[/I] So the first ime they see him is ruling the future, only to come back to their own world and find the begginings of his plan in motion: perhaps they'll hear about Dracoliches which ravaged the land, for example, and return to hear the Cult of the Dragon in the present have been seen to be contacting Necromancers around the land. I thought it would be an interesting solution to the "why are we fighting this guy?" questions: I'm going to show them what happens if they don't first. ;-) Another idea which might fit the laws of physics better is to have an ancient tomb they are raiding be the home of a Vampire. In battling him and his spawn they come across a magical item... which looks exactly like one /they have crafted/, or some other obvious unique sign of their presence. Play it as a random oddity at first, but when a later adventure tears them back in time and they meet the NPC who will become that Vampire... I dunno quite how some groups would handle a predestination paradox, but I'd love to set a situation up where one of them fears that he won't leave this time travel adventure alive because they found The Axe He Would Never Part With there, or where they lose a PC and have to abandon his body, but find his remains in the present and try to work out if any Clerics can raise him still. :> [/QUOTE]
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