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Time Travel adventure
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<blockquote data-quote="Omegaxicor" data-source="post: 6100834" data-attributes="member: 95351"><p>This campaign seems to generate more and more new things for me as the DM, which is part of the fun I suppose, but I wondered has anyone tried a Time Travel adventure?</p><p></p><p>I am thinking that the party encounter a village that has been destroyed and everyone there is dead, they are cast back in time (how and by who are obvious but not worth going in to) and find the villagers alive and well, they discover the village is about to be attacked by an Orc tribe due to a misunderstanding during the last trade mission. The party can either stay in the village and fight, in which case they return to the present and find the village only partially destroyed, or they attack or negotiate with the Orcs and either succeed and the village survives or fail and the village is destroyed.</p><p></p><p>Then they are sent into the future and see the village turned into a city whose leader rules the area badly and have to decide what to do, best to go to the present and do something rather than risk being killed by the thousands of guardsmen but that's up to the player's.</p><p></p><p>This is all rough and I am curious if anyone has tried something similar and has any advice on running the game or avoiding obvious pitfalls (well obvious in hindsight)</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6100834, member: 95351"] This campaign seems to generate more and more new things for me as the DM, which is part of the fun I suppose, but I wondered has anyone tried a Time Travel adventure? I am thinking that the party encounter a village that has been destroyed and everyone there is dead, they are cast back in time (how and by who are obvious but not worth going in to) and find the villagers alive and well, they discover the village is about to be attacked by an Orc tribe due to a misunderstanding during the last trade mission. The party can either stay in the village and fight, in which case they return to the present and find the village only partially destroyed, or they attack or negotiate with the Orcs and either succeed and the village survives or fail and the village is destroyed. Then they are sent into the future and see the village turned into a city whose leader rules the area badly and have to decide what to do, best to go to the present and do something rather than risk being killed by the thousands of guardsmen but that's up to the player's. This is all rough and I am curious if anyone has tried something similar and has any advice on running the game or avoiding obvious pitfalls (well obvious in hindsight) [/QUOTE]
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