Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Time Travel and forced time paradoxes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jer" data-source="post: 6951944" data-attributes="member: 19857"><p>I think it depends entirely on how much you like messing with your players and how much it plays into your group's idea of what makes a good story for the campaign.</p><p></p><p>If you like to mess with your players, they have handed you a golden opportunity. Their meddling in the timestream has created an opportunity for a whole lot of hijinks. Maybe a demon/devil/evil god/immortal wizard/whathaveyou decides to co-opt their movement and turn it into a cult that on the outside looks like a noble movement but secretly is trying to takeover/destroy the empire/kingdom/world/multiverse. Maybe their meddling has created a movement that led to a horrible war and when they get back to the present everything is different. Or they could get home and discover that their movement turned into an apocalyptic death cult and they now they have a legion of brainwashed assassins out to kill them because the heads of the cult know the truth and want to make sure no one else finds out. </p><p></p><p>Or maybe they get home and it works as planned - they have an entire religion devoted to their memories and now they have a huge group of followers who expect them to fix all of their problems for them. Be careful with this one though - turning the game into "hey you have five thousand mouths to feed and there's a drought going on right now" will definitely change the game.</p></blockquote><p></p>
[QUOTE="Jer, post: 6951944, member: 19857"] I think it depends entirely on how much you like messing with your players and how much it plays into your group's idea of what makes a good story for the campaign. If you like to mess with your players, they have handed you a golden opportunity. Their meddling in the timestream has created an opportunity for a whole lot of hijinks. Maybe a demon/devil/evil god/immortal wizard/whathaveyou decides to co-opt their movement and turn it into a cult that on the outside looks like a noble movement but secretly is trying to takeover/destroy the empire/kingdom/world/multiverse. Maybe their meddling has created a movement that led to a horrible war and when they get back to the present everything is different. Or they could get home and discover that their movement turned into an apocalyptic death cult and they now they have a legion of brainwashed assassins out to kill them because the heads of the cult know the truth and want to make sure no one else finds out. Or maybe they get home and it works as planned - they have an entire religion devoted to their memories and now they have a huge group of followers who expect them to fix all of their problems for them. Be careful with this one though - turning the game into "hey you have five thousand mouths to feed and there's a drought going on right now" will definitely change the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Time Travel and forced time paradoxes
Top