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General Tabletop Discussion
*Dungeons & Dragons
Time Travel and forced time paradoxes
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<blockquote data-quote="marcelvdpol" data-source="post: 6952569" data-attributes="member: 6837387"><p>Well, i would expect them to need Tongues to speak the language properly if you go back a long time (more than 200-500 years) as well as needing Comprehend Languages to read a written language of that time. Of course, you can hand-wave it as DM as it is rather annoying to have to finish a ritual each time you speak to someone. Even if the language didn't change all that much, the exact spelling of names could change over time as names have a LOT more possible combinations of characters and there is no context sensitivity to help out with the meaning of the name. </p><p></p><p></p><p></p><p>Sure, but what exactly would carry on over the years? The story of slaying a dragon (which might become a whole roost of Dragons over time) will carry over but the interpretation might change; WHY did the characters slay the dragon? Perhaps the story twists the intent to say that Genocide (the characters killed ALL Purple Dragons in the world according to the story) is good.</p><p></p><p>I would let the characters roll for it. If they have a Bard in the party writing down the story, perhaps roll with Advantage. Roll high enough and the players can make up the story; roll low enough and the DM will twist the story into something which could be a good side-quest activity to fix OR something which has completely changed the world as the characters knew it.</p><p></p><p>Time travel and changing things in the past are always nice twists; one interpretation is that of the alternative time line resolution (ie the way Back to the Future envisions it). Another is that since the events have already happened, you cannot actually change things at all (perhaps the party traveling back in the past will trigger the event that they are trying to prevent in the first place OR they find that the stories about them are stories they already knew in their own world (the stories got twisted and warped to turn into the stories they already knew).</p></blockquote><p></p>
[QUOTE="marcelvdpol, post: 6952569, member: 6837387"] Well, i would expect them to need Tongues to speak the language properly if you go back a long time (more than 200-500 years) as well as needing Comprehend Languages to read a written language of that time. Of course, you can hand-wave it as DM as it is rather annoying to have to finish a ritual each time you speak to someone. Even if the language didn't change all that much, the exact spelling of names could change over time as names have a LOT more possible combinations of characters and there is no context sensitivity to help out with the meaning of the name. Sure, but what exactly would carry on over the years? The story of slaying a dragon (which might become a whole roost of Dragons over time) will carry over but the interpretation might change; WHY did the characters slay the dragon? Perhaps the story twists the intent to say that Genocide (the characters killed ALL Purple Dragons in the world according to the story) is good. I would let the characters roll for it. If they have a Bard in the party writing down the story, perhaps roll with Advantage. Roll high enough and the players can make up the story; roll low enough and the DM will twist the story into something which could be a good side-quest activity to fix OR something which has completely changed the world as the characters knew it. Time travel and changing things in the past are always nice twists; one interpretation is that of the alternative time line resolution (ie the way Back to the Future envisions it). Another is that since the events have already happened, you cannot actually change things at all (perhaps the party traveling back in the past will trigger the event that they are trying to prevent in the first place OR they find that the stories about them are stories they already knew in their own world (the stories got twisted and warped to turn into the stories they already knew). [/QUOTE]
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