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Time Travel in yourgame?
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<blockquote data-quote="Lanefan" data-source="post: 7441887" data-attributes="member: 29398"><p>I've done it once or twice, with mixed results.</p><p></p><p>If you can boot a character or party to a specific time - preferably a big leap from their current time - and provide the means to return only to the present time it can work quite well; and if you send them into the more-or-less-distant past they (and you!) get to live in a bit of that game-world history they otherwise only read about in your summaries.</p><p></p><p>One thing I did once that worked far better than I expected was to punt a party a few centuries into the future, where they could see firsthand what a complete mess the world had become; get told how things got that way; and get some instructions on how to fix things in their present time so the awful future they were seeing wouldn't end up happening. Then they just had to find a way back to their present time, which of course involved a lengthy bit of adventuring... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, if you give them the means to controllably blip around from one time to another it's bad news - says he, who once did just this as DM and really lived to regret it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7441887, member: 29398"] I've done it once or twice, with mixed results. If you can boot a character or party to a specific time - preferably a big leap from their current time - and provide the means to return only to the present time it can work quite well; and if you send them into the more-or-less-distant past they (and you!) get to live in a bit of that game-world history they otherwise only read about in your summaries. One thing I did once that worked far better than I expected was to punt a party a few centuries into the future, where they could see firsthand what a complete mess the world had become; get told how things got that way; and get some instructions on how to fix things in their present time so the awful future they were seeing wouldn't end up happening. Then they just had to find a way back to their present time, which of course involved a lengthy bit of adventuring... :) That said, if you give them the means to controllably blip around from one time to another it's bad news - says he, who once did just this as DM and really lived to regret it. [/QUOTE]
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