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Time Travel in yourgame?
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<blockquote data-quote="hawkeyefan" data-source="post: 7443022" data-attributes="member: 6785785"><p>For my campaign, the ability to time travel is in primarily in the hands of 2 NPCs. One is the character I mentioned in my previous post. I have a rough timeline for his life sketched. It pretty much ends with his attack on the PCs. That’s the end of his life, but it’s at an earlier point in the campaign because he’s travelled back in time to attack them.</p><p></p><p>So then the PCs meet him as a young man days later. He has no idea who they are at this point, and is just learning to use his chronomancy. Then there are some additional encounters with him as the campaign’s gone on. I didn’t know why he hated the PCs...all I did was make it clear in their first encounter that he did hate them...and my players have been trying to figure it out...which has given me ideas on the reasons for his motivation. It’s been interesting to see how things take shape based on my players’ ideas and what they decide to have their PCs do.</p><p></p><p>When the time comes, they will know where to find him because they know he’s been sent to a maze by the Lady of Pain. Then, they’ll go back in time to try and save a group of people who were killed 5 years before. The question that’s come up is if they’re actually able to change the past or not...</p><p></p><p>All this has added a lot to our campaign. I don’t think it would be a good idea to grant the PCs carte blanche to use time travel however they want...not unless you’re playing a game that supports that concept...but I think having time travel being present as a concept allows the GM some interesting storytelling techniques.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7443022, member: 6785785"] For my campaign, the ability to time travel is in primarily in the hands of 2 NPCs. One is the character I mentioned in my previous post. I have a rough timeline for his life sketched. It pretty much ends with his attack on the PCs. That’s the end of his life, but it’s at an earlier point in the campaign because he’s travelled back in time to attack them. So then the PCs meet him as a young man days later. He has no idea who they are at this point, and is just learning to use his chronomancy. Then there are some additional encounters with him as the campaign’s gone on. I didn’t know why he hated the PCs...all I did was make it clear in their first encounter that he did hate them...and my players have been trying to figure it out...which has given me ideas on the reasons for his motivation. It’s been interesting to see how things take shape based on my players’ ideas and what they decide to have their PCs do. When the time comes, they will know where to find him because they know he’s been sent to a maze by the Lady of Pain. Then, they’ll go back in time to try and save a group of people who were killed 5 years before. The question that’s come up is if they’re actually able to change the past or not... All this has added a lot to our campaign. I don’t think it would be a good idea to grant the PCs carte blanche to use time travel however they want...not unless you’re playing a game that supports that concept...but I think having time travel being present as a concept allows the GM some interesting storytelling techniques. [/QUOTE]
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