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Time Travel in yourgame?
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<blockquote data-quote="Grumpy RPG Reviews" data-source="post: 7446111" data-attributes="member: 6678305"><p>As much as I am predisposed to tragedy and fatalism, I don't think i would make a time travel RPG that fatalistic and tragic. It would kill a lot of the joy of a game. </p><p></p><p>There will always be additional challenges and complications. If in a regular game the party defeats the crime boss or orc chief, then they have to deal with a worse crime boss or a necromancer as the party levels up and the stakes escalate. And the specifics of the next challenges are something they usually cannot see as they deal with the first crime boss or orc tribe. The same is true of saving Lincoln or Kennedy, assuming saving the presidents was not the final arc of the campaign. </p><p></p><p>If they do change history, they will remember the original time line, not the one they created. Learning the details of the new time line can be fodder for a new adventure.</p></blockquote><p></p>
[QUOTE="Grumpy RPG Reviews, post: 7446111, member: 6678305"] As much as I am predisposed to tragedy and fatalism, I don't think i would make a time travel RPG that fatalistic and tragic. It would kill a lot of the joy of a game. There will always be additional challenges and complications. If in a regular game the party defeats the crime boss or orc chief, then they have to deal with a worse crime boss or a necromancer as the party levels up and the stakes escalate. And the specifics of the next challenges are something they usually cannot see as they deal with the first crime boss or orc tribe. The same is true of saving Lincoln or Kennedy, assuming saving the presidents was not the final arc of the campaign. If they do change history, they will remember the original time line, not the one they created. Learning the details of the new time line can be fodder for a new adventure. [/QUOTE]
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Time Travel in yourgame?
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