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Time Travel in yourgame?
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<blockquote data-quote="hawkeyefan" data-source="post: 7447775" data-attributes="member: 6785785"><p>So one of the angles I’m going with in my campaign is predetermination versus free will. Are events fixed? Can you change the past, or the future? </p><p></p><p>I’ve not really decided the actual answer. I want to see what my players come up with and how events come to pass. I’ve been sure to present both ideas, primarily through two characters. One is an oracle of sorts who sees possible futures and tries to bring about the most desirable. She thinks the future is not set in stone. The second is the mad time traveller; he’s convinced that everything is fixed and that nothing can be changed. If you go to the past to prevent someone’s death, you’ve obviously already failed because succeeding would create a paradox.</p><p></p><p>So the PCs have learned that they need another group of heroes if they’re going to succeed....but this is a group of heroes that has been gone for 5 years, supposedly killed by a group of villains. So they’re suppsedly dead, but no one knows exactly what happened to them except the bad guys.</p><p></p><p>So one of my players is convinced that the crazy time traveller is right and that everythibg’s set. So if the heroes are dead, then they’re dead. But since the PCs haven’t confirmed that the heroes are dead, then who says that’s true? What’s to stop the PCs from travelling back in time, helping the heroes beat the bad guys or at the very least escape from them...and then return to the present with the heroes in tow?</p><p></p><p>This would seem to be possible whether time is mutable or not...I was pretty impressed with the idea, and I’m eager to see how they try to pull this off.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7447775, member: 6785785"] So one of the angles I’m going with in my campaign is predetermination versus free will. Are events fixed? Can you change the past, or the future? I’ve not really decided the actual answer. I want to see what my players come up with and how events come to pass. I’ve been sure to present both ideas, primarily through two characters. One is an oracle of sorts who sees possible futures and tries to bring about the most desirable. She thinks the future is not set in stone. The second is the mad time traveller; he’s convinced that everything is fixed and that nothing can be changed. If you go to the past to prevent someone’s death, you’ve obviously already failed because succeeding would create a paradox. So the PCs have learned that they need another group of heroes if they’re going to succeed....but this is a group of heroes that has been gone for 5 years, supposedly killed by a group of villains. So they’re suppsedly dead, but no one knows exactly what happened to them except the bad guys. So one of my players is convinced that the crazy time traveller is right and that everythibg’s set. So if the heroes are dead, then they’re dead. But since the PCs haven’t confirmed that the heroes are dead, then who says that’s true? What’s to stop the PCs from travelling back in time, helping the heroes beat the bad guys or at the very least escape from them...and then return to the present with the heroes in tow? This would seem to be possible whether time is mutable or not...I was pretty impressed with the idea, and I’m eager to see how they try to pull this off. [/QUOTE]
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