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<blockquote data-quote="Roudi" data-source="post: 2204837" data-attributes="member: 12423"><p>Unless the armor grants DR, then all weapons deal the same amount or damage to a character be she armored or unarmored. However, as the rules stand, any given piece of armor is just as effective protection against a weapon from the stone age or a weapon from the fusion age. Also, higher PLs do not always translate into higher Defense bonuses for armor. Do you really think Full Plate Mail should deflect a laser bolt or a railgun blast as effectively as it turns a sword? Do you really think a musket should be as effective against Land Warrior armor as it is against samurai armor?</p><p></p><p>These rules are, of course, optional... I'm presenting them here for anyone who feels that inconsistencies like those I've stated above shouldn't happen in their time-hopping d20 games. As for them being unfair... yeah, they are. If you take a railgun from the future and go back to the Crusades I DO expect that railgun to do better than the weapons of the time. Not just in terms of damage, but in its ability to bypass protection. Time travel MAKES THINGS UNFAIR in that sense. Does it remove challenges from the players? Hardly. If players from the future have an easier time hitting foes from the past, it won't make them any less immune to things like the Black Plague, or a lynch mob, or a burning at the stake. These rules just try to correct the d20 combat system by restoring historical technological inequality.</p><p></p><p>Sorry if this got long-winded... it's 3am here and I've been awake far too long.</p><p></p><p>As for you, Buddha- more comes when I think it up. I'm trying to come up with some different causality models, ranging from a simple percentile roll to see if you accidentally prevented your own birth, to the effects of splitting a timeline or merging a timeline and becoming a person torn between both.</p></blockquote><p></p>
[QUOTE="Roudi, post: 2204837, member: 12423"] Unless the armor grants DR, then all weapons deal the same amount or damage to a character be she armored or unarmored. However, as the rules stand, any given piece of armor is just as effective protection against a weapon from the stone age or a weapon from the fusion age. Also, higher PLs do not always translate into higher Defense bonuses for armor. Do you really think Full Plate Mail should deflect a laser bolt or a railgun blast as effectively as it turns a sword? Do you really think a musket should be as effective against Land Warrior armor as it is against samurai armor? These rules are, of course, optional... I'm presenting them here for anyone who feels that inconsistencies like those I've stated above shouldn't happen in their time-hopping d20 games. As for them being unfair... yeah, they are. If you take a railgun from the future and go back to the Crusades I DO expect that railgun to do better than the weapons of the time. Not just in terms of damage, but in its ability to bypass protection. Time travel MAKES THINGS UNFAIR in that sense. Does it remove challenges from the players? Hardly. If players from the future have an easier time hitting foes from the past, it won't make them any less immune to things like the Black Plague, or a lynch mob, or a burning at the stake. These rules just try to correct the d20 combat system by restoring historical technological inequality. Sorry if this got long-winded... it's 3am here and I've been awake far too long. As for you, Buddha- more comes when I think it up. I'm trying to come up with some different causality models, ranging from a simple percentile roll to see if you accidentally prevented your own birth, to the effects of splitting a timeline or merging a timeline and becoming a person torn between both. [/QUOTE]
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