Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Time Travel?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Evilhalfling" data-source="post: 6105986" data-attributes="member: 16991"><p>In the campaign that I just wrapped up, there was a <strong>hallway of endless doors</strong>. In a previous campaign it dropped the PCs 900 years into the past, They skipped forward through time, but never made it back to the present. In the past they managed to inspire a chivalrous order of knights, ~500 years too early.</p><p>they also go a niche dragon god elevated to a full member of the pantheon. </p><p></p><p>In the last campaign the hallway was broken, but it still allowed traveling 1-3 years into the future. The biggest change they made was too grab the dead body of a friend from another adventuring group off a battlefield and raise him from the dead in the present. Making small careful changes, they discovered that their actions did not change his memories. He kept to vague warnings and eventually snuck off to wait for a crucial point he knew was coming, he didn't want to change the original events too much, until they reached the crisis point he remembered. </p><p></p><p>I have been sticking to the theory that time travel creates branches in time stream, so paradox is mostly prevented, they just end up in a new reality. That way they can't "Bill and Ted" their way out of problems. </p><p>Eventually they skipped over several months, when an enemy destroyed the door behind them. </p><p></p><p>Three months after the campaign ended the characters plan to get back together and attack an enemy general, as they know precisely where he will be. On one trip into a future battlefield, they found out who was the most important figure in the war, and asked about the last time there was a confirmed sighting of him. (He liked to sneak around) </p><p></p><p>I went into both games with the assumption that PCs would alter the world, and being Ok with that. I would do it again (although probably not for a few years so it regains its novelty) </p><p>The time branches does not really address the grandfather paradox. If a PC killed his own grandfather he would continue to exist, but the new reality branch would have no memories of him.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 6105986, member: 16991"] In the campaign that I just wrapped up, there was a [B]hallway of endless doors[/B]. In a previous campaign it dropped the PCs 900 years into the past, They skipped forward through time, but never made it back to the present. In the past they managed to inspire a chivalrous order of knights, ~500 years too early. they also go a niche dragon god elevated to a full member of the pantheon. In the last campaign the hallway was broken, but it still allowed traveling 1-3 years into the future. The biggest change they made was too grab the dead body of a friend from another adventuring group off a battlefield and raise him from the dead in the present. Making small careful changes, they discovered that their actions did not change his memories. He kept to vague warnings and eventually snuck off to wait for a crucial point he knew was coming, he didn't want to change the original events too much, until they reached the crisis point he remembered. I have been sticking to the theory that time travel creates branches in time stream, so paradox is mostly prevented, they just end up in a new reality. That way they can't "Bill and Ted" their way out of problems. Eventually they skipped over several months, when an enemy destroyed the door behind them. Three months after the campaign ended the characters plan to get back together and attack an enemy general, as they know precisely where he will be. On one trip into a future battlefield, they found out who was the most important figure in the war, and asked about the last time there was a confirmed sighting of him. (He liked to sneak around) I went into both games with the assumption that PCs would alter the world, and being Ok with that. I would do it again (although probably not for a few years so it regains its novelty) The time branches does not really address the grandfather paradox. If a PC killed his own grandfather he would continue to exist, but the new reality branch would have no memories of him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Time Travel?
Top