Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Timelines in your Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 7420996" data-attributes="member: 6776133"><p>Maybe not exactly what you’re looking for but...</p><p></p><p>Any history or backstory in my games have to be explainable in three or fewer sentences. In fact, the less I explain the better. And I don’t use precise timelines either - it’s always “aeons ago” or “in the elder days” or “in the beginning.” </p><p></p><p>Even recent history is “some few years ago.” </p><p></p><p>And if I’m naming historical events, I try to pick something evocative that is light on specifics. So you’ll hear something like “In the years after the Heavensfall wars, the demon rebellion spilled across the mortal realm like a bloodstain.” That’s the opener, then I outline some of the color to give a sense of what things were like. Then I hit the conflict or situation that relates to the players’ current situation. </p><p></p><p>Essentially I’m relying or storytelling conventions to relay history. One, because it’s more interesting and memorable that way. Two, because a history can over-explain something and suck all the romantic mystery and nostalgia out of it. (Consider literally any prequel).</p><p></p><p>If I end up needing a timeline, there aren’t dates per se. Just these sorts of events laid out in basic chronological order. Doing it this way leaves me space to fill in other stuff I might want or need, or to explore any given time in greater detail. Sort of like saving a seat for later. </p><p></p><p>I don’t like spending too much time on background or backstory because I prefer to spend my time and efforts mostly on playable content instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Bawylie, post: 7420996, member: 6776133"] Maybe not exactly what you’re looking for but... Any history or backstory in my games have to be explainable in three or fewer sentences. In fact, the less I explain the better. And I don’t use precise timelines either - it’s always “aeons ago” or “in the elder days” or “in the beginning.” Even recent history is “some few years ago.” And if I’m naming historical events, I try to pick something evocative that is light on specifics. So you’ll hear something like “In the years after the Heavensfall wars, the demon rebellion spilled across the mortal realm like a bloodstain.” That’s the opener, then I outline some of the color to give a sense of what things were like. Then I hit the conflict or situation that relates to the players’ current situation. Essentially I’m relying or storytelling conventions to relay history. One, because it’s more interesting and memorable that way. Two, because a history can over-explain something and suck all the romantic mystery and nostalgia out of it. (Consider literally any prequel). If I end up needing a timeline, there aren’t dates per se. Just these sorts of events laid out in basic chronological order. Doing it this way leaves me space to fill in other stuff I might want or need, or to explore any given time in greater detail. Sort of like saving a seat for later. I don’t like spending too much time on background or backstory because I prefer to spend my time and efforts mostly on playable content instead. :-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Timelines in your Setting
Top