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<blockquote data-quote="Sword of Spirit" data-source="post: 7422062" data-attributes="member: 6677017"><p>We don't need false dichotomies, and I often feel like these conversations kind of get into that category, as if the choices are either, "spend too much time creating a history book" or "don't think about any history unless or until you need it for immediate game usage."</p><p></p><p>I expect most of us identify more to one side of the middle than another, which is why we tend to argue (even politely, like in this thread) <em>against</em> a parody of the other side. It's a natural response and I'm doing it just like everyone else.</p><p></p><p>But it might be interesting to create some sort of simple scale of history/geography pre-design complexity, and discuss the ramifications of running your campaign using various points on that scale. It seems to me that would be a very useful exercise, not only for those who don't know where to start, but even for those of us with experience to get ideas of how it could change our game if we adjusted how we do it up or down. (I don't always do it the same way myself, so I'd find examples interesting.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7422062, member: 6677017"] We don't need false dichotomies, and I often feel like these conversations kind of get into that category, as if the choices are either, "spend too much time creating a history book" or "don't think about any history unless or until you need it for immediate game usage." I expect most of us identify more to one side of the middle than another, which is why we tend to argue (even politely, like in this thread) [I]against[/I] a parody of the other side. It's a natural response and I'm doing it just like everyone else. But it might be interesting to create some sort of simple scale of history/geography pre-design complexity, and discuss the ramifications of running your campaign using various points on that scale. It seems to me that would be a very useful exercise, not only for those who don't know where to start, but even for those of us with experience to get ideas of how it could change our game if we adjusted how we do it up or down. (I don't always do it the same way myself, so I'd find examples interesting.) [/QUOTE]
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