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<blockquote data-quote="jgbrowning" data-source="post: 321198" data-attributes="member: 5724"><p>Has anyone else noticed the general change in tone in D&D. I'm referring to the munchkinesque.. (i know dont want to start that debate, but most of you know what im talking about) style of most 3E players?</p><p></p><p>I've been DMing for a long time and i've just finished DMing my second group for 3E. My first group was composed of my old friends.. all around 30 or so. My last group was a much younger group. 6 guys all around 18.</p><p></p><p>The style was completely different. The young guys were always very "manly", concerned that the other fighter in the group was more a badass than theirs or when the main fighter was stupid enough to drop is weapon infront of a teleporting demon and the thing picked it up and wouldnt give it back and then teleported away before they could kill it.... well it just completely ruined his day. Really, even though he had a good backup weapon he was upset that he wasnt going to do as much damage as the other fighter in the group. Also upset because he had tricked out to wield the two-handed sword and his backup was a nice bastard sword instead so he felt like he had "wasted" his feats.</p><p></p><p>I know alot of this comes from being young. I remember how i would get emotionally involved in stilly stuff too, but i think that it is a little more than that. let me explain.</p><p></p><p>i think these guys were raised on CRPG and on card games like Magic. I think they equate DnD, hell in fact i know it as they would often say "its like in magic when you .......", with the same mentality associated with a competative card game. They were all competing against each other and the fights for New Magic Equiptment were ridicules. The cleric was obsessed about getting the new armor even though if he did, he would have had a better AC than the fighters is a good example of some of the silliness that occured.</p><p></p><p>So the gist of my question you you all is this....</p><p></p><p>do you think the prevelance of new players growing up on CRPG's and Magic style card games (cant remember that abbreviateion) has created a pardigmn shift in the style of DnD? Or do you think the deliberate shift towards, uhem.. munchkinism, represented by the 3e rules has had a greater impact.</p><p></p><p>talk amonst yerselfs.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 321198, member: 5724"] Has anyone else noticed the general change in tone in D&D. I'm referring to the munchkinesque.. (i know dont want to start that debate, but most of you know what im talking about) style of most 3E players? I've been DMing for a long time and i've just finished DMing my second group for 3E. My first group was composed of my old friends.. all around 30 or so. My last group was a much younger group. 6 guys all around 18. The style was completely different. The young guys were always very "manly", concerned that the other fighter in the group was more a badass than theirs or when the main fighter was stupid enough to drop is weapon infront of a teleporting demon and the thing picked it up and wouldnt give it back and then teleported away before they could kill it.... well it just completely ruined his day. Really, even though he had a good backup weapon he was upset that he wasnt going to do as much damage as the other fighter in the group. Also upset because he had tricked out to wield the two-handed sword and his backup was a nice bastard sword instead so he felt like he had "wasted" his feats. I know alot of this comes from being young. I remember how i would get emotionally involved in stilly stuff too, but i think that it is a little more than that. let me explain. i think these guys were raised on CRPG and on card games like Magic. I think they equate DnD, hell in fact i know it as they would often say "its like in magic when you .......", with the same mentality associated with a competative card game. They were all competing against each other and the fights for New Magic Equiptment were ridicules. The cleric was obsessed about getting the new armor even though if he did, he would have had a better AC than the fighters is a good example of some of the silliness that occured. So the gist of my question you you all is this.... do you think the prevelance of new players growing up on CRPG's and Magic style card games (cant remember that abbreviateion) has created a pardigmn shift in the style of DnD? Or do you think the deliberate shift towards, uhem.. munchkinism, represented by the 3e rules has had a greater impact. talk amonst yerselfs.... :) joe b. [/QUOTE]
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