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<blockquote data-quote="ForceUser" data-source="post: 321230" data-attributes="member: 2785"><p>How many of those guys played EverQuest? Quite a few I imagine. I don't think I ever heard the word "balanced" in relation to RPGs before I started playing EQ. In CRPGs, a game's balance of power between groups (players and monsters, players and other players) can make or break the dynamic of the game. If characters are too weak - or perceived to be too weak - against other players or monsters, then the CRPG has a problem. If the CRPG is a MMORPG, it can be a big problem as frustrated players denounce the game, the company, the overpowered classes, and life in general as being unfair. The companies then hustle to "balance" the player characters against their peers in an effort to provide a more rewarding player experience. A CRPGer is primarily concerned with gear, stats, tactics, and raw firepower, and actual roleplaying takes a backseat. Hell, it's not just in the backseat, it's in the trunk under the spare tire.</p><p></p><p>This is the RPG environment that your players grew up in. Yep, it's powergaming. They probably can't even understand the concept that optimization of assets is not mandatory. If they are not optimized for combat as determined by an immediate consensus of their peers, not only are they behind the perceived curve, but they could actually be ridiculed by their peers for being behind the curve (especially in MMORPGs such as EQ). Believe it or not, it's good old fashioned peer pressure driving them to optimize their mobile assault platforms (sorry, characters). </p><p></p><p>The only advice I can give is A) let your players have their fun and B) try to create a roleplay environment where combat is not the most favorable solution to all conflicts.</p><p></p><p>Good luck <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ForceUser, post: 321230, member: 2785"] How many of those guys played EverQuest? Quite a few I imagine. I don't think I ever heard the word "balanced" in relation to RPGs before I started playing EQ. In CRPGs, a game's balance of power between groups (players and monsters, players and other players) can make or break the dynamic of the game. If characters are too weak - or perceived to be too weak - against other players or monsters, then the CRPG has a problem. If the CRPG is a MMORPG, it can be a big problem as frustrated players denounce the game, the company, the overpowered classes, and life in general as being unfair. The companies then hustle to "balance" the player characters against their peers in an effort to provide a more rewarding player experience. A CRPGer is primarily concerned with gear, stats, tactics, and raw firepower, and actual roleplaying takes a backseat. Hell, it's not just in the backseat, it's in the trunk under the spare tire. This is the RPG environment that your players grew up in. Yep, it's powergaming. They probably can't even understand the concept that optimization of assets is not mandatory. If they are not optimized for combat as determined by an immediate consensus of their peers, not only are they behind the perceived curve, but they could actually be ridiculed by their peers for being behind the curve (especially in MMORPGs such as EQ). Believe it or not, it's good old fashioned peer pressure driving them to optimize their mobile assault platforms (sorry, characters). The only advice I can give is A) let your players have their fun and B) try to create a roleplay environment where combat is not the most favorable solution to all conflicts. Good luck :) [/QUOTE]
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