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<blockquote data-quote="Apok" data-source="post: 321234" data-attributes="member: 1969"><p>When every gamer in the world can get together and decide on a precise and official meaning for the word "munchkin" and "munchkinism" in relationship to RPG's, I shall put forth an intelligent and concise argument, either in favor or against the view you present. </p><p></p><p>Until that time, "munchkin" is a term that means either the little people from the Wizard of Oz movie or those doughnut holes served by Dunkin' Donuts. Because of this, the question you pose makes no sense to me.</p><p></p><p>If you are referring to the fact that D&D3e seems to be a game centered less around building an epic campaign of heroic deeds and more about accumulating "Phat 700t" and "pimping out" one's character, I can only say that it is all in how one chooses to play the game. However, one cannot ignore the fact that the D&D3e system is built around the concept of improving one's character through the gain of more powerful magical aids. Indeed, the very balance of the system at higher level play hinges a great deal on the kinds of equipment and resources the character's have. Does this detract from the overall experience and turn D&D into a Monte Haul-fest of power-up accumulation? Again, I think it depends upon who is playing the game. </p><p></p><p>Ultimately, it is up to the DM and the players to get together and discuss what each person wants out of the game. This way, it becomes possible to facilitate the best gaming experience for everyone. Since all people are individuals with different likes and dislikes it can be difficult to reconcile different people's expectations but I have faith that like-minded people will band together to create and play the games they most enjoy.</p></blockquote><p></p>
[QUOTE="Apok, post: 321234, member: 1969"] When every gamer in the world can get together and decide on a precise and official meaning for the word "munchkin" and "munchkinism" in relationship to RPG's, I shall put forth an intelligent and concise argument, either in favor or against the view you present. Until that time, "munchkin" is a term that means either the little people from the Wizard of Oz movie or those doughnut holes served by Dunkin' Donuts. Because of this, the question you pose makes no sense to me. If you are referring to the fact that D&D3e seems to be a game centered less around building an epic campaign of heroic deeds and more about accumulating "Phat 700t" and "pimping out" one's character, I can only say that it is all in how one chooses to play the game. However, one cannot ignore the fact that the D&D3e system is built around the concept of improving one's character through the gain of more powerful magical aids. Indeed, the very balance of the system at higher level play hinges a great deal on the kinds of equipment and resources the character's have. Does this detract from the overall experience and turn D&D into a Monte Haul-fest of power-up accumulation? Again, I think it depends upon who is playing the game. Ultimately, it is up to the DM and the players to get together and discuss what each person wants out of the game. This way, it becomes possible to facilitate the best gaming experience for everyone. Since all people are individuals with different likes and dislikes it can be difficult to reconcile different people's expectations but I have faith that like-minded people will band together to create and play the games they most enjoy. [/QUOTE]
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